Kudos to Gore for input on Blayke's post, it wasn't entirely unexpected
support coming from an arch, but most archs seem to be too busy with other
things to actually care about issues like that.
Now, I'd like to point out a few other problems this game is having. Most of
you have probably noticed that the number of active players has significantly
dropped in the past few months - by half. Don't we all miss the days when we
had 450+ players online and playing was more fun? Does anyone besides me see a
problem with that?
Players started to really leave BatMUD after the continent tune. Not that the
tune was bad, it was a good idea to make continents. But the implementation
process suffered from bad planning (lack of ferries, disabling of portals,
forcing to use continent portals naked, to name just a few). The continents
weren't the only thing to make players leave, but they were the catalyst.
What i'm trying to say here, is that in the recent year or two we have had a
number of changes that were either poorly thought out or poorly implemented
(at least at first). Among them was the introduction of the so-called 'wear
and tear' and before that the eq name tune (both of which effectively killed
the mud's economy), etc etc. This was done without getting any feedback from
players prior to implementation. Now, i am not saying that wizards should ask
whether or not to implement things in each case, it is your code and your game
and you do what you like. BUT, the game is coded for players, and therefore
players need to know of major upcoming changes and need to be able to give
their feedback and state their opionions. We need to have a dialogue between
wizards and players, so that the best possible changes can be achieved for the
benefit of all. As of now, we have a 'despotic' rule, and the result in my
opinion is obvious - half of the players voted with their feet, i.e. left the
game. So please, give us the chance to affect things more than now, give us
the chance to express our opinion by arranging polls and most importantly,
listen to the players
