Download Game! Currently 99 players and visitors. Last logged in:SuzukiSwingValkristLolzo

BatMUD Forums > Flame > Re: One sided player fluctuation

 
 
#1
23 Apr 2007 13:33
 
 
Shinarae said that it's good that old people retire and new players take over.
Hmm where are these new players? Is there any really active eq ss now anyway?
Without those this game wont survive in long run. Some eq leaders have wizzed
or retired or practically retired and i don't see any new ones coming. This is
one thing wizzes should pay attention too. If even blayke is getting fed up
with eqparty screwing events kinda doubt newbie leaders will jump in joy when
magic eater or some other event comes and screws you again. Make this game
more fun not just about who can withstand most crap.

 
Rating:
16
Votes:
18
 
 
Mandigal
178d, 2h, 37m, 29s old
Level:
91
 
 
#2
23 Apr 2007 13:45
 
 
We are getting numerous new players on a daily basis. Granted, not all of them
stay, but some do, it'll just take time for them to start doing eq.
As for the new leaders, I'd say there are people willing to lead eq even now,
but it's hard to get members when you have to explore the mobs, so the parties
haven't really been that numerous.
I know at least a couple who would lead eq given the party to do so, myself
included. People just have all the midbie-items they need, and those are the
ones that should be done first to learn for the bigger mobs

 
Rating:
5
Votes:
6
 
 
Solarhawk
1y, 180d, 10h, 55m, 49s old
Level:
90
 
 
#3
23 Apr 2007 14:00
 
 
Another problem seems to be that especially during the last (five?) years, it
has more or less been the same "professional" eq makers that have been doing
the eq runs. This has resulted in numerous uptunes for eqmobs where wizards
have found them to be too easy for the ones doing the runs. Mob gets uptuned -
balanced with the über hybrids who have been doing them. Now that these old
players retire, and the mobs are still hard to kill, the threshold for new
players to start doing eq is ridicilously high.

My suggestion to balance it out? I don't need to have one - THIS... IS...
FLAME!


CM

 
Rating:
27
Votes:
27
 
 
Cran
1y, 282d, 1h, 16m, 19s old
Level:
100
 
 
#4
23 Apr 2007 14:56
 
 
I'm not particularly disagreeing with you guys, but I just want to say that
there must be something else causing the drop in the number of parties & eq
making during the recent years than fuck-up events or(like someon put it) or
general difficulty/unfriendliness towards players: people who started to play
during the last millennium probably still remember that not only their parties
were ruined by eater and clones and demons just like now, they also lost their
gear to crashes on a reqular basis, as well as their ongoing parties. So,
surely we need to carefully monitor the situation and act accordingly, nad
yeas I think many events could use a tweak (Blayke had some nice suggestions).
But I think the game was much more difficult to start and play, and if people
managed to do it back then - they surely can do it now. Maybe we just need to
fight stronger against those ebyl WoWs and stuff. And sorry for all the typoes
& lack of paragraphs I mean chapters - I'm on telnet and hence blind! :)

 
Rating:
8
Votes:
8
 
 
Noctur
W i z a r d
3y, 23d, 11h, 58m, 32s old
Level:
100 [Wizard]
 
 
#5
23 Apr 2007 15:00
 
 
Noctur wrote:
I'm not particularly disagreeing with you guys, but I just want to say that
there must be something else causing the drop in the number of parties & eq
making during the recent years than fuck-up events or(like someon put it) or
general difficulty/unfriendliness towards players: people who started to play
during the last millennium probably still remember that not only their parties
were ruined by eater and clones and demons just like now, they also lost their
gear to crashes on a reqular basis, as well as their ongoing parties. So,
surely we need to carefully monitor the situation and act accordingly, nad
yeas I think many events could use a tweak (Blayke had some nice suggestions).
But I think the game was much more difficult to start and play, and if people
managed to do it back then - they surely can do it now. Maybe we just need to
fight stronger against those ebyl WoWs and stuff. And sorry for all the typoes
& lack of paragraphs I mean chapters - I'm on telnet and hence blind! :)
Hmm, I seem to think it's pure blindness to attibute the loss of players
simply to some 'factors beyond our control', when the (continuous!) feedback
suggests otherwise. Granted, WoW and other MMORPG's took some players, BUT
those same players used to log on and play bat even though they played WoW.
Now it's just simply not the case. As for the events, it wasn't so much of a
fuckup with 400 (or even 200) players that could take care of it quickly
enough. It's not just one certain thing that is pissing players off. It's all
of them together, when they add up.

 
Rating:
2
Votes:
8
 
 
Saldas
1y, 325d, 9h, 45m, 36s old
Level:
79
 
 
#6
23 Apr 2007 15:08
 
 
"Hmm, I seem to think it's pure blindness to attibute the loss of players
simply to some 'factors beyond our control', when the (continuous!) feedback
suggests otherwise."

Err, continous feedback? Do all people that stop playing get some survey sent
to them, which they fill out with feedback on why they stopped playing?

Some valid points were made the last few days on why there might be less eq
parties and why people stop playing. But most posts are just plain whines to
me, of people unwilling to adept their gameplay.

And many of the people that have a lot of experience concerning areas and eq
mobs have started playing this game in the 90's, so you can't blame them for
retiring / moving on at some point. Changes or the opposite, lack of changes,
still would have the same result.

-- n.

 
Rating:
3
Votes:
6
 
 
Niliz
169d, 13h, 11m, 43s old
Level:
65
 
 
#7
23 Apr 2007 15:09
 
 
Saldas wrote:
Noctur wrote:
I'm not particularly disagreeing with you guys, but I just want to say that
there must be something else causing the drop in the number of parties & eq
making during the recent years than fuck-up events or(like someon put it) or
general difficulty/unfriendliness towards players: people who started to play
during the last millennium probably still remember that not only their parties
were ruined by eater and clones and demons just like now, they also lost their
gear to crashes on a reqular basis, as well as their ongoing parties. So,
surely we need to carefully monitor the situation and act accordingly, nad
yeas I think many events could use a tweak (Blayke had some nice suggestions).
But I think the game was much more difficult to start and play, and if people
managed to do it back then - they surely can do it now. Maybe we just need to
fight stronger against those ebyl WoWs and stuff. And sorry for all the typoes
& lack of paragraphs I mean chapters - I'm on telnet and hence blind! :)
Hmm, I seem to think it's pure blindness to attibute the loss of players
simply to some 'factors beyond our control', when the (continuous!) feedback
suggests otherwise. Granted, WoW and other MMORPG's took some players, BUT
those same players used to log on and play bat even though they played WoW.
Now it's just simply not the case. As for the events, it wasn't so much of a
fuckup with 400 (or even 200) players that could take care of it quickly
enough. It's not just one certain thing that is pissing players off. It's all
of them together, when they add up.
Ah, sorry if it sounded like it's something we cannot control. Believe or not,
we try to change the game based on yoour comments and the feedback is not
going unnoticed. Like you said,iit's a big picture of many small pieces, and
we try to fix as much of the pieces as we can to keep the big picture as good
as possible. What I meant with my comment about WoW is simply that there are
also very powerful competitors now, not just Zombie (which isnt even powerful!
;).

 
Rating:
2
Votes:
6
 
 
Noctur
W i z a r d
3y, 23d, 11h, 58m, 32s old
Level:
100 [Wizard]
 
 
#8
23 Apr 2007 15:28
 
 
Cran wrote:
Another problem seems to be that especially during the last (five?) years, it
has more or less been the same "professional" eq makers that have been doing
the eq runs. This has resulted in numerous uptunes for eqmobs where wizards
have found them to be too easy for the ones doing the runs. Mob gets uptuned -
balanced with the über hybrids who have been doing them. Now that these old
players retire, and the mobs are still hard to kill, the threshold for new
players to start doing eq is ridicilously high.

My suggestion to balance it out? I don't need to have one - THIS... IS...
FLAME!


CM

Hmm, I'll add the suggestion then:

Bring back the 6-player parties and tune eqmobs accordingly.

 
Rating:
3
Votes:
15
 
 
Niliz
169d, 13h, 11m, 43s old
Level:
65