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BatMUD Forums > Flame > Re: Charging druid staves

 
 
#1
24 Aug 2007 10:48
 
 
Charging druid staves

I think I already voted +1 for Andthi's idea but here we go, since I
accidentially voted -1 for Shinarae's lovely reply and votes can not be
altered afterwards..

I'd rather give druid leaders something like 5% or 10% cheaper druidspells and
remove the overcharge bonus than force everyone to 'cast charge staff at
amount all' 25 times.

"Idling while having sps is better than idling without having sps" since word
of recall might go off or someone might want a reinc sounds like silliest
excuse I've ever heard for not implementing.

Shinarae also suggested some might want to cheat sps back to zero after
charging staff and ending up with -13k sps. Well, remove them or ban them from
guild forever.

Gnn gnn, I'm not even a druid currently, but thinking about charging staff
still pisses me off. The reasonings just sound like some kind of weird
attitude problem. I agree, it's fun to force druids to sit on their sorry
asses and cast charge staff again, and again, and again though.

Way to go.

--
Juo Ppo

 
Rating:
7
Votes:
13
 
 
Juo
1y, 61d, 10h, 18m, 33s old
Level:
94
 
 
#2
24 Aug 2007 11:22
 
 
Juo wrote:
Charging druid staves

I think I already voted +1 for Andthi's idea but here we go, since I
accidentially voted -1 for Shinarae's lovely reply and votes can not be
altered afterwards..

I'd rather give druid leaders something like 5% or 10% cheaper druidspells and
remove the overcharge bonus than force everyone to 'cast charge staff at
amount all' 25 times.

"Idling while having sps is better than idling without having sps" since word
of recall might go off or someone might want a reinc sounds like silliest
excuse I've ever heard for not implementing.

Shinarae also suggested some might want to cheat sps back to zero after
charging staff and ending up with -13k sps. Well, remove them or ban them from
guild forever.

Gnn gnn, I'm not even a druid currently, but thinking about charging staff
still pisses me off. The reasonings just sound like some kind of weird
attitude problem. I agree, it's fun to force druids to sit on their sorry
asses and cast charge staff again, and again, and again though.

Way to go.
And while we're fixing druids drain staff thing, don't forget to change the
channellers "drain room" spell to "drain rooms" so they can cast once and fill
their daily pool.
And maybe we could take all of that annoying barb rep stuff with the loot and
burn thing, and make a big pyre that we can just throw the corpses onto at the
end of the day. And that psi mind sieze? Lets change it so that they just need
to think about monsters and get the rep -- they are masters of mind and
thought, right? And all of this pansy nun candle-building and prayer and
clothing and such? We could fix that so they just have to type 'pray' every
few minutes wherever they are, and call it at that.


 
Rating:
-1
Votes:
19
 
 
Ooga
N e w b i e  H e l p e r
2y, 334d, 22h, 26m, 56s old
Level:
70
 
 
#3
24 Aug 2007 11:22
 
 
Quote:
And while we\'re fixing druids drain staff thing, don\'t forget to change the
channellers \"drain room\" spell to \"drain rooms\" so they can cast once and fill
their daily pool.
And maybe we could take all of that annoying barb rep stuff with the loot and
burn thing, and make a big pyre that we can just throw the corpses onto at the
end of the day. And that psi mind sieze? Lets change it so that they just need
to think about monsters and get the rep -- they are masters of mind and
thought, right? And all of this pansy nun candle-building and prayer and
clothing and such? We could fix that so they just have to type \'pray\' every
few minutes wherever they are, and call it at that.
Huoh. You really compare mind seizing, or burning corpses of 3hitter+ monsters
for sitting at your castleroom while casting same spell and regening several
minutes 20 times in a row. Just to be able to start actually playing.

Also the channeller pool can be filled with other methods than running around
in wilderness and draining rooms (and even that method doesn\'t force so much
idling as druid pool).

It\'s always fun to resist changes, but I wonder if someone really thinks the
staff charging process is something you would call \'playing a game\'.

//Naak (druid who has charged that staff last time about one year ago)

 
Rating:
12
Votes:
18
 
 
Kaahn
1y, 265d, 2h, 3m, 54s old
Level:
83
 
 
#4
24 Aug 2007 16:39
 
 
I believe what needs to be created is a way that staff charging becomes less
time consuming. Perhaps 1 shot 1 charge isn't reasonable but reducing the
amount of time it takes to charge a staff is something that required
attention.

When I was last a druid it took me 2 full ticks per color. Lets say I have
~1200spmax and tick ~150, this means its 5 minutes per cast...so 10mins per
color not including cast time.

I can't remember how many colors there are but lets say there are 5, plus the
two levels so 10 total. Thats an hour and forty minutes just in regen not
including cast time. Shinarae can check my math on this if I'm wrong.

Reducing the charge time druids have to take might also cause more lower level
players to cast more druid spells as well.

Just my thoughts.

T

 
Rating:
7
Votes:
9
 
 
Tixe
N e w b i e  H e l p e r
236d, 8h, 22m, 55s old
Level:
46
 
 
#5
24 Aug 2007 16:47
 
 
Tixe wrote:
I believe what needs to be created is a way that staff charging becomes less
time consuming. Perhaps 1 shot 1 charge isn't reasonable but reducing the
amount of time it takes to charge a staff is something that required
attention.

When I was last a druid it took me 2 full ticks per color. Lets say I have
~1200spmax and tick ~150, this means its 5 minutes per cast...so 10mins per
color not including cast time.

I can't remember how many colors there are but lets say there are 5, plus the
two levels so 10 total. Thats an hour and forty minutes just in regen not
including cast time. Shinarae can check my math on this if I'm wrong.

Reducing the charge time druids have to take might also cause more lower level
players to cast more druid spells as well.

Just my thoughts.

T
I might add to this that for a newbie the staff affects much more, because a
newbie has practically no mastery (even if it's not a real newbie guild, I for
one have always been attracted to this guild as a newbie). And for a newbie to
charge his staff it might well take 6-8 full ticks per colour. WAY out of
proportion. So yes, the issue is there and needs to be dealt with in some way,
imho.

 
Rating:
14
Votes:
16
 
 
Saldas
1y, 357d, 17h, 24m, 29s old
Level:
85
 
 
#6
24 Aug 2007 21:13
 
 
Ooga wrote:
Juo wrote:
Charging druid staves

I think I already voted +1 for Andthi's idea but here we go, since I
accidentially voted -1 for Shinarae's lovely reply and votes can not be
altered afterwards..

I'd rather give druid leaders something like 5% or 10% cheaper druidspells and
remove the overcharge bonus than force everyone to 'cast charge staff at
amount all' 25 times.

"Idling while having sps is better than idling without having sps" since word
of recall might go off or someone might want a reinc sounds like silliest
excuse I've ever heard for not implementing.

Shinarae also suggested some might want to cheat sps back to zero after
charging staff and ending up with -13k sps. Well, remove them or ban them from
guild forever.

Gnn gnn, I'm not even a druid currently, but thinking about charging staff
still pisses me off. The reasonings just sound like some kind of weird
attitude problem. I agree, it's fun to force druids to sit on their sorry
asses and cast charge staff again, and again, and again though.

Way to go.
And while we're fixing druids drain staff thing, don't forget to change the
channellers "drain room" spell to "drain rooms" so they can cast once and fill
their daily pool.
And maybe we could take all of that annoying barb rep stuff with the loot and
burn thing, and make a big pyre that we can just throw the corpses onto at the
end of the day. And that psi mind sieze? Lets change it so that they just need
to think about monsters and get the rep -- they are masters of mind and
thought, right? And all of this pansy nun candle-building and prayer and
clothing and such? We could fix that so they just have to type 'pray' every
few minutes wherever they are, and call it at that.
Oh please, channellers can keep up their supply, but druid cannot start
charging their staves while in party, since it takes all their fucking sp.
That is kinda harsh penalty for the guild that you need to keep idle playing
before you get the party. Ofcourse you might go without charged staff but
what's the intention? the staff is made to have charge. Make mastery of runic
sigla to affect this or maybe guild age. But still, don't fucking compare any
rep system to this. Druids need their staves to have charge and currently the
charge goes off way too fast. If you are not leader(1/4), your staff will lose
charge faster than candies disappear from Spires plate.

 
Rating:
13
Votes:
13
 
 
Grimpold
2y, 163d, 20h, 16m, 36s old
Level:
100