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BatMUD Forums > Flame > Re: the defence of the attackers of arelium

 
 
#1
21 Sep 2007 11:11
 
 
shitty city. Anyone willing to gang up to ambush and slay these playerteams
please send me a notice about your guild and availability ( and ofcourse any
Well, the rules on player killing are still the same, event or no event.

Sure, there are other ways to interfere but they're just not as cool.
Won't fit in with your "Rebel, fight-the-powah" image, you know? :)
Try the dimwits at WoW, they might be more impressed...

 
Rating:
5
Votes:
11
 
 
Nosunrise
1y, 71d, 23h, 40m, 36s old
Level:
100
 
 
#2
21 Sep 2007 12:05
 
 
Nosunrise wrote:
shitty city. Anyone willing to gang up to ambush and slay these playerteams
please send me a notice about your guild and availability ( and ofcourse any
Well, the rules on player killing are still the same, event or no event.

Sure, there are other ways to interfere but they're just not as cool.
Won't fit in with your "Rebel, fight-the-powah" image, you know? :)
Try the dimwits at WoW, they might be more impressed...
One of my best experiences was when me and 8 other
LoC's went to defend Grimoor. We killed Dogi and his
cohorts numerous times, and of course got killed few
times as well.

Best part of situation was that the protecting of
Grimoor wasnt planned by anybody. The idea came
suddenly. Which caused our defending party to be
far from optimum. 9 LoC's from lvls 30 to 100,
some had priest, reaver, tiger lvls but about
half of us didnt.

The fight lasted few hours and finally Dogi gave up.
We also got reward for our pkills.

The moral of story is that _dont be the rules prick_
if someone is going to spice things up, dont whine,
but kill him. If things arent pushed too far
players doings wont be interfered anyways.

 
Rating:
8
Votes:
14
 
 
Capula
2y, 255d, 14h, 35m, 0s old
Level:
89