Eraser wrote:
WTF is this BS about realism again?
It's so annoying when shitty tunes get approved cause of realism.
Face it, this game has near to zero to do with realism.
Trolls don't exist and bunnies don't cast magic missiles.
If you want to drown yourself, then let it happen. It's been a part of this
game for a long time and I just dont want this realism bs to change it.
Sorry if i misunderstood and whined for wrong reasons.
-Eraser
Eraser makes a strong point regarding realism being a justification
for some change. However, I'd like to make a counterpoint:
A change towards "realism" can also been seen as a move towards
a richer environment that more intuitive. For example, the addition
of disabling wounds might not make game play any easier, but it
is quite easy to understand what such a "wound" might mean and what
might be done about it and further possibilities are added.
Going in the opposite direction, it would be possible to create
some functionality that assesses how long it would take for a party
to kill some mob, and what the resulting losses (eq damage, hp/sp/ep,
age etc) might be. Then you could just walk in, type kill and get a
"Please wait...." message for some minutes followed by "You failed"
and a suitable distribution of party members to hell/heaven and back
to their start locations.
Ok, so the swimming thing might be more annoying than fun, but, as
I have said before, I don't see a great deal of difference between
chancing my luck when crossing some river and chancing my luck for
on an extra round or two of combat while grinding exp.
Mind you, I think I'd change my mind if our characters had to perform
virtual jobs for gold to buy food etc.