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BatMUD Forums > Flame > Re: Forts, burned down?

 
 
#1
29 Jan 2009 18:14
 
 
Ok, heres the list what i've gathered down.
1 Forts generate too much revenues for evil uber-highbies
2 Forts Require 24/7 playing
3 You cannot conquer Forts without army
4 I've havent even bothered to read fort's helpfile that says Desting other
peoples eq in fort pvp is illegal?

then assemble all in up, saying you Need army oh my revenues get shared, 24/7
thing requires intelligence to lead, efficient organization wait what the fuck
PEOPLE get free money if they can reason no delete that whine!

 
Rating:
8
Votes:
14
 
 
Xunisiih
2y, 164d, 14h, 5m, 13s old
Level:
96
 
 
#2
30 Jan 2009 06:34
 
 
Xunisiih wrote:
Ok, heres the list what i've gathered down.
1 Forts generate too much revenues for evil uber-highbies
2 Forts Require 24/7 playing
3 You cannot conquer Forts without army
4 I've havent even bothered to read fort's helpfile that says Desting other
peoples eq in fort pvp is illegal?

then assemble all in up, saying you Need army oh my revenues get shared, 24/7
thing requires intelligence to lead, efficient organization wait what the fuck
PEOPLE get free money if they can reason no delete that whine!
Forts are easy as hell to take over, if you use your head.. keeping them after
isnt so easy, freld for example pays much of what the forts give him to people
whom defend the forts. So keeping 24/7 defence doesnt mean you must be online
all day, every day, but keep decent people on army payroll to defend them..
bring it xuni!

 
Rating:
-2
Votes:
4
 
 
Ottie
1y, 99d, 6h, 14m, 22s old
Level:
88