Era wrote:
Mahon wrote:
Thanks for removing global (and personal) tuners for few days. How about
removing the global one for good? Why the ladybug do others get to suffer for
rapists' sins
I mean come on, the response that global tune makes you look for areas that
are in good tune is so bullshit that it even paints the face brown.
It's gay that the trend for eqmobs is that global prot is either removed or
lessened but for exp it's kinda the other way around.
Just make the personal tune more harsh so it would really mean the rapists
need to find more areas to rape and the rest can just go and kill one duz/day
and actually get something from it besides a wet spot in their pants.
kthhexitquitreal
Because that would trivialize exp even more than it currently is.
Nobody would bother to go to some distant areas because the tune
would be absolutely the same as with mobs in the main cities.
There would be no point in killing those extra hard mobs that
get killed less, and thus are in better tune, and the same
applies to the more complicated areas.
-Era of idling
I'm speaking on my own behalf only, but here it is: I don't bother going to
distant areas anyway. Why? Because it takes so much time to get there that
it's just the same to kill mobs with shittier tune. Because there's no proof
that mobs are greener over the fence.
It would sound like there's poor placement of areas if what you say is true.
I don't know what you're referring to with extra hard mobs but I doubt anyone
with brains goes to an area where every 5k mob kc's, curses, banishes and just
fucks you up. I also know that usually if there's a stupid mob in an area, it
will not get killed. For example, sid is ok exp, but how many times a party
enters the area he gets killed?
Also, generally the global tune affects small mobs. Off-parties rape
clonemonsters that are small-big-enough and some regular soloers might do the
same dudes. Def-parties just kill few big monsters from an area and that's it,
they're pretty much always in lot tune.
Sadly, I guess, most of the players are incapable of soloing 150k mobs for exp
so the abovementioned is stuck with crapmonsters.
However, as I said in my first post, what you say about exp also applies to
eq. Why not make kizar drop +1wis,0-1spr ring if someone killed it a week
before. That was sarcasm for the humoristically challenged.