As stated many times, this current reinc system simply is not good.
Nowdays people reinc a lot less vs. old system. And what that partially causes
is that players get more frustrated with their slow/normal reincs. Not all of
us have hours to spent regaining your exps and especially those who have very
limited playing time. In long run this system only forces away those with
limited time to play. I have had conversation with many almost totally retired
players and they agree with me. They don't want to make "fun reincs" anymore
'cause simply if you mess it up you have wait for another, -what 3 months-,
for reasonable priced instant mode reinc. And by messing up I mean for example
these new exciting loc guilds: people more likely try it themshelves than
consider reading some player written websites for info first. One retired guy
tried kharim reinc and noticed he can't offspell at combat

-ok thats some
selfstupidity but anyway he just went into that "fun reinc". They more likely
spent their time somewhere else and let this game decay.
So less reincing with higher reinc tax. What was purpose of these new system ?
Player exps raised and raised and had to something for it ? Anyone thought
about stats of total_player_reinc_exp_spent_OLD vs total_player_reinc_exp_spent
_NEW ? I bet there's no big difference if we just cut stats of Shar off from
this comparison. And if we talk about money part --> less reincs == less money
away from game == more unbalance
Less reincing also causes less selling/trading of equipment, less cash
parties, well less almost anything. Less and less this and that but MORE
unbalance.
Said many times but reincing is salt of this game, seriously. Why more
frequently reincing is made so pricy experience wise ? I'm not saying to take
old system back but something less pricy than this current system.
I'm waiting for some kind of a reply from administrators of this game (read:
archwizards). Thank you!