just to clarify things, I\'m going to use myself as an example throughout the
whole of this post.
and yes, it\'s about the recent hp-tune and yes feel free to skip it and also
skip the \"stop whining\" if that\'s all you can contribute with.
here goes:
with full (100%) con and full super characteristics boon, 40 con from ss and
max levels in templars guild, I now (post-tune) end up with these stats
(naked):
Con: Unearthly (243) -- Hp: 995 (995)
Before the tune I had a neat 1150 hps with the same con of course. I\'ve
looked around a bit at the other (highlevel) hybrids (non-nomads) and it seems
that bardtanks lost ~75% (or maybe a bit less) of what good_relig lost, and
evil_relig lost even less then that (not to mention the fact that demons still
are based on hpmax instead of con, which rules them out of this tune).
During the last few months hybrids have suffered quite a number of serious
downtunes; the tune in hpmax \"prot\" spells (so that nowdays, a
non-nomad gets about 1/3 of what a nomad gets from war/aoh atleast), secret
society tune (yes, everyone was affected but it struck hardest on hybrid
tanks), the str vs. dam tune when it comes to offtanking (not every hybrid has
the amount of taskpoints to spend it on a full str boon), good players not
being able to have demons conjured on them, and now this last tune.
Up until this last tune, pretty much all of them made sense or had some
reasonable grounds. Hybrids were out of tune and something had to be done! A
second reason was that; \"OMG! No one plays nomad!\"
The reasons behinds this seems to be as follows (direct quotes, freely
translated):
Quote:
\"they are too good when they have 1300+ hp\'s (which is what nomads
usually have) > and on top of that are full healers and can take a few
blasts if needed\"
ok, I\'d like to ask how many hyrbids out there that have 1300+ hp\'s naked?
And how many of you templartarmas are as good healers as a maxed backrow
tarm?
I think I have the answers to both of my questions: one or two with 1300+ hps,
and none are as good as a tarmnun or a tarmdruid, we have issues like
interrupts to deal with, on top of the fact that we dont get anywhere NEAR a
casters stats. Correct me if I\'m wrong.
Quote:
\"in the opinion of the wizzes, you shouldnt be able to combine full
tank with > \"full healer, it gets too good compared to others\"
I\'m assuming \"others\" are nomads? There are people that play
nomads still, and they do occur in top-end eq parties, let the ones that like
playing nomad do it, or uptune the nomad background instead of fucking over
the others? And as for \"full healer\", well like I stated before, a
templartarm/monktarm arent close to a tarmdruid/tarmnun.
Quote:
\"before this there was not any big changes in hp\'s, now we finally
have some > \"difference.\"
Anyone that has participated in an eq party during the last few months knows
that this is simply not the case. Myself as a templar tarm get somewhere
around 1700 hps as max with the most common hpmax prots, while nomads would
get easily over 2300 with the same prots.
Quote:
\"we want it to be a little bit harder to do eq with a hybrid tank
that has the > \"advantade of healing itself\"
It WAS a lot harder even before this tune, why make it such a pain no one will
play these combos? You need boons, exp and eq to even have a chance at playing
this kind of character, and not even when you\'ve struggled to get there, you
allow us to be somewhat decent.
No matter what the administration says, I think the main idea of this tune was
to make the gap between nomad and hybrid tanks smaller (-> more people will
go nomad), and I think tuning hybrids to less playable is the wrong way. Add
more spice or uptunes to nomads, the hybrids already have to cope with several
disadvantages as it is.
So many of us enjoy playing hybrid\'s and this downtune (and the one\'s that
are going to follow if you keep thinking it\'s a good way of getting people to
reinc nomad) was just a bit too much.