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BatMUD Forums > General > Re: Blayke and EQ

 
 
#1
26 Sep 2004 02:06
 
 
Here's my two cents, fine make eq rot faster, the small shit rot faster, just
makes newbies horde money longer till they can buy good shit, then there goes
your money for selling "Eq for Trash money". cuz they wont buy shit that rots

 
Rating:
-2
Votes:
14
 
 
Linkless
157d, 8h, 17m, 51s old
Level:
40
 
 
#2
26 Sep 2004 07:08
 
 
Well few points methinks about eq and B's ideas: 1) if EQ making takes 2+
hours to make about even one good mob, not the best eq shouldnt rot anyfaster
if ya have name on it. Personally I like getting named eq,even slowly, and
build my char. If stuff woulda rot faster wed be forced to make eq often and
find some 5h sessions time to do it, bullshit. 2) As pointed eq shoulda have
shopvalue this woulda first help newbies making money as 'eq' runs instead of
drawbridgeruns and wouldnt lead too much crapstuff sold with mb 1k but mb
400k. Also woulda lead to less need of killing mobs for newbiemoney to
highbiemoney. 3) Names shoulda affect even more than they do now, really make
one want name on item. But to avoid 8man highbieparty doing item for lvl40dude
each item shoulda get then limit for usage like averagelvl of names in
item-something to use or generally speaking each poweritem shoulda have one.
If ya wanna explanation for it lets say powerful items have will of their own
and can overcome smallers who havent subdued em. Hmm i think i had something
else in mind too but it slipped away...

 
Rating:
1
Votes:
7
 
 
Dracandross
216d, 10h, 41m, 28s old
Level:
64
 
 
#3
27 Sep 2004 22:43
 
 
Dracandross wrote:
Well few points methinks about eq and B's ideas: 1) if EQ making takes 2+
hours to make about even one good mob, not the best eq shouldnt rot anyfaster
if ya have name on it. Personally I like getting named eq,even slowly, and
build my char. If stuff woulda rot faster wed be forced to make eq often and
find some 5h sessions time to do it, bullshit. 2) As pointed eq shoulda have
shopvalue this woulda first help newbies making money as 'eq' runs instead of
drawbridgeruns and wouldnt lead too much crapstuff sold with mb 1k but mb
400k. Also woulda lead to less need of killing mobs for newbiemoney to
highbiemoney. 3) Names shoulda affect even more than they do now, really make
one want name on item. But to avoid 8man highbieparty doing item for lvl40dude
each item shoulda get then limit for usage like averagelvl of names in
item-something to use or generally speaking each poweritem shoulda have one.
If ya wanna explanation for it lets say powerful items have will of their own
and can overcome smallers who havent subdued em. Hmm i think i had something
else in mind too but it slipped away...
i would just like to add to that , many of us just dont have 3 to 5 to 12
hours to spend in an eq party so what about people who play for pleasure and
not to be zombies sitting 28 hours a day at computer doing eq ?? we should
penlise the way they play and have a rl ?? , it doesnt matter how you tune it
there is always gonna be a massive amount of eq in game, cause _highbies_ like
to do eq , simple as that.

 
Rating:
4
Votes:
10
 
 
Delveling
1y, 77d, 22h, 0m, 51s old
Level:
100