Quote:
1. When player reincs, he can nowadays trade his for example tank
set into mage set easily. Yes/No
2. Selling eq for decent price is a lot easier nowadays. Yes/No
3. You need a lot more eq now for different reincs because of
<see question 1>. Yes/No
4. Thus you need to kill a lot more eqmobs to gain different
eqsets for different reincs. Yes/No
5. Players get bored since eqswapping for different reincs is a
pain in the ass as it is. Yes/No
6. Stupid bonuses (damage/mcdemons/etc) given to your named eq makes
unnamed eq \'unwanted\' in general. Yes/No
7. In brief, eqnamesystem generates more eqrape, kills the trades, fucks
sales and is thus named the most evil thing in the game. Yes/No
1. No, 2. No, 3. Yes, 4. Yes, 5. No 6. Yes, 7. No
Few comments:
1. Eq monsters usually have 1-2 good items and few cash eqs or \"midbie crap\".
This comes from times when parties were mostly dice parties. Those eqs were
kind of consolation prices. Highbies who are doing those monsters don\'t
actually need those eqs and they sell them sales for any price.
Suggestion 1: Get rid of those eq and put mithrils on eqs mobs instead. Insert
same stat eqs to easier mobs with a same/different name. That way midbies have
a chance to make for example uranium boots with their name. Nobody kills
Asmodeus to get uranium boots.
Suggestion 2: Raise the shopworth of those eqs. I know that Duke multiplied
monsters moneys, but that tune has no effect to midbie eq flooding to sales
channel.
Suggestion 3: I dont like this idea, but you could always make possible to kill
for example only Soth when you have once killed way there. Usually you have 3
kinds Soth gloves, but you need the 4. version. Atleast you dont have to
create even more of those wand of magics.
ps. Is it possible to sent reply to another news group when you use webpages
news system.
-Sancran the clueless