This is hardly a new issue, but let's address it yet
again...
There's (atleast) three groups of players:
1. Players who have just started playing and still
find everything new and exciting. Sadly, this is
a minority.
2. Players who have been here a little while, gotten
into the game and want to become better at it.
3. Players who have been here a long long time,
achieved highbie status and now wants to hold on
to it, and possibly get new challenges.
I think this part we can all agree on?
Now, people from group 3 are screaming that all
eqmobs that they are able to kill should be upgraded,
so that other's can't kill them. On the other hand,
people from group 2 are saying that the oldtimers
should go away already and leave the playingfield open
for people from group 2. Both claims are very selfish,
and shortsighted.
There are lots of trendy games that people play in
masses for a short while. And then there are the truly
addictive games, like BatMUD, which some people chose
to play for a very long time. It's a totally conscious
decision from our point of view, that we don't want
to push away our highbies. They bring alot into the
game. Demanding that they "STOP PLAYING" or that they
rebirth is about as stupid as blocking you or anybody
else from group 1 or 2 from playing BatMUD.
On the other hand, they are not our only target
audience, so we can't go around and just upgrading
every eqmob that is getting raped. We will have to
come up with alternate ways of preventing those eqmobs
from having their items flooded on the market.
As for running BatMUD as a business - well, BatMUD is
not a business. We don't make design- or tune decisions
around how we can optimize donations.
Maybe we can learn a thing or two from other MMORPG's.
Limiting how often a specific person can complete a
certain area. Introducing (more) items that are only
usable by the persons who were in the party when the
mob was killed (tho I'm sure some wiseguy will then
start selling party spots). The solution, however, is
not to get rid of all highbies or to just keep on
making all eqmobs more difficult, effectively limiting
them to only certain parties / eq societies.
++ Gore
P.s. With all due respect to Shinarae, I could not
disagree more with his assessment that in a
capitalist society, generally improved finances
wouldn't lessen the value of money. Capitalism
is a competition about having more money than
someone else, and that is the defining factor
in pricing