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BatMUD Forums > General > Re: quests and bug reports about quests

 
 
#1
13 Apr 2006 22:12
 
 
Every once in a while we, the wizards of BatMUD, see a bug report that looks
like this:

"I dragged my idle friend through a quest and I did all the work except at the
end where I said 'here, push this button and you get the quest' and he didn't
get the quest wah this sucks gimme tp"

Most of the quests in BatMUD are individual quests. That doesn't mean you have
to do them solo (although some are, in fact, solo only), but it does mean that
the player trying for the reward has to do the majority of the work himself.
Most quest-coding wizards have skillfully put multiple checks throughout the
quest, to deliberately _block_ quest dragging. I'm one of them.

How, then, does one solve a quest? Do it yourself. This doesn't mean you need
to get a killing blow on every monster (I would bet, however, that some older
quests require this, but I know none offhand). But it does mean that any
'unusual' actions along the path to quest completion are your responsibility.
These may include:
-- pulling levers, pushing buttons, opening nonstandard boxes, etc.
-- talking to monsters. This is probably the #1 thing to do yourself.
-- picking up, carrying, and (when needed) giving away special "quest items"
when called to do so
-- being active, unidle, and alive when your party kills the special quest
monsters (anything with a 'quest item', blocking an exit, or whose death is
mandatory for the quest to proceed)

Also, just because you think you know how the quest works doesn't mean you do.
I cannot count the number of times I've heard "...but we did it exactly the
same way!" only to find out no, they didn't. Your friends may think they're
telling you all the details, but they may have left out a detail they didn't
realize was important.

In short, if you want a quest, _you_ do it. Being dragged is a good way for
everyone involved to end up wasting their time.

Shinarae Lluminus

 
Rating:
9
Votes:
9
 
 
Shinarae
A r c h w i z a r d
1y, 231d, 6h, 36m, 7s old
Level:
200 [Wizard]
 
 
#2
13 Apr 2006 22:43
 
 
Shinarae wrote:
In short, if you want a quest, _you_ do it. Being dragged is a good way for
everyone involved to end up wasting their time.
Please do more quests that are instances (that you get a clone of
your own of the quest), so that they wont get raped three seconds
after boot. And please do quests that can be done by solo.
I found out that getting a party with somebody who has the
knowledge of the quest, the firepower to complete it and the lightning
reflexes to reach the critical quest item after boot is next to
ridiculous.

~/A

 
Rating:
11
Votes:
16
 
 
Acidia
60d, 8h, 30m, 7s old
Level:
56
 
 
#3
14 Apr 2006 20:10
 
 
Please forgive me if this sounds like newbie whining (which it probably is),
but speaking of quests, especially levelquests, isn't it a bit unfair that
there exist levelquests which must be soloed, and can only be soloed by tanks?

I am a tarma elf, and I like being a tarma elf. I want to get a long tarma
guild age, and I want to become an uberhealer (call me naive if you wish).
What I mean with this is that I'm not very eager to reinc to a tank race.
This, in turn, means that there are levelquests I cannot get even if I wanted
because they must be soloed and can be done only by tanks. This feels a bit
unfair.

So yes, I would really much like "doing the quest myself", as is the whole
purpose of quests, but in the case of many quests I can't (at least not by
soloing).

I would really like seeing solo quests especially designed for others than
tanks. They don't have to be *easy*, just designed so that they can be
completed by eg. a healer. These quests could eg. be *alternative* quests to
those tank-solo-quests, doable only by eg. healers (for example, there could
be a barrier which lets you pass only if you eg. heal some npc there 1000
points in less than 1 minute or something similar).

 
Rating:
6
Votes:
22
 
 
Warp
28d, 5h, 11m, 41s old
Level:
47
 
 
#4
17 Apr 2006 19:57
 
 
Quote:
Every once in a while we, the wizards of BatMUD, see a bug report that looks
like this:

\"I dragged my idle friend through a quest and I did all the work except at the
end where I said \'here, push this button and you get the quest\' and he didn\'t
get the quest wah this sucks gimme tp\"

Most of the quests in BatMUD are individual quests. That doesn\'t mean you have
to do them solo (although some are, in fact, solo only), but it does mean that
the player trying for the reward has to do the majority of the work himself.
Most quest-coding wizards have skillfully put multiple checks throughout the
quest, to deliberately _block_ quest dragging. I\'m one of them.

How, then, does one solve a quest? Do it yourself. This doesn\'t mean you need
to get a killing blow on every monster (I would bet, however, that some older
quests require this, but I know none offhand). But it does mean that any
\'unusual\' actions along the path to quest completion are your responsibility.
These may include:
-- pulling levers, pushing buttons, opening nonstandard boxes, etc.
-- talking to monsters. This is probably the #1 thing to do yourself.
-- picking up, carrying, and (when needed) giving away special \"quest items\"
when called to do so
-- being active, unidle, and alive when your party kills the special quest
monsters (anything with a \'quest item\', blocking an exit, or whose death is
mandatory for the quest to proceed)

Also, just because you think you know how the quest works doesn\'t mean you do.
I cannot count the number of times I\'ve heard \"...but we did it exactly the
same way!\" only to find out no, they didn\'t. Your friends may think they\'re
telling you all the details, but they may have left out a detail they didn\'t
realize was important.

In short, if you want a quest, _you_ do it. Being dragged is a good way for
everyone involved to end up wasting their time.

Shinarae Lluminus
Yes, we really like those quests where quest is done by single person, but
still requires 9man party... when this quest is explored, no-one else but the
one person can look/talk/do things. Really rewarding for the rest 8 man in
that party, don\'t you think?

 
Rating:
29
Votes:
31
 
 
Grimpold
2y, 21d, 20h, 21m, 59s old
Level:
100