A little bit more details for those that are curious about the
new client.
It will be written in Java and should hopefully thus run on
Windows, Linux as well as most other popular Unix variants. No
promises about Macs.
It will offer windowing capabilities, including grouping channels,
combat and other such messages into their own windows.
In the initial release, there will be window for room descriptions
and ascii maps.
It will detect hyperlinks seamlessly.
It will offer full RGB support (many more colors than the standard
ANSI colorset).
It will implement its own proprietary set of control codes between
the MUD and the client. The specs for these may become public
eventually so that they can be implemented as scripts/triggers into
other clients.
It will look cool.
In future releases: graphical inventory handling, graphical party
status display, hp/sp/ep gauges etc.
The client is not mandatory - it will remain fully possible to play
BatMUD using your current clients. The client is mainly designed to
allow an easier entry into the game, especially for people who find
the standard telnet interface way too crude, but will hopefully also
be of value to more seasoned players.
++ Gore