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BatMUD Forums > General > Re: followup statistics

 
 
#1
22 Sep 2006 00:15
 
 
who race duck: 17 players shown.
who race thrikhren: 8 players shown.
who race elf: 28 players shown.
who race brownie: 0 players shown.
who race merfolk: 0 players shown.
who race leech: 0 players shown.


Tank/hybrid races?

Who race centaur: 19 players shown.
who race barsoomian: 2 players shown.
who race troll: 2 players shown.
who race tinmen: 14 players shown.
who race cyclops: 2 players shown.
who race skeleton: 1 player shown (was level 1)

 
 
 
Blayke
N e w b i e  H e l p e r
1y, 198d, 5h, 19m, 22s old
Level:
94
 
 
#2
22 Sep 2006 00:18
 
 
Blayke wrote:
who race duck: 17 players shown.
who race thrikhren: 8 players shown.
who race elf: 28 players shown.
who race brownie: 0 players shown.
who race merfolk: 0 players shown.
who race leech: 0 players shown.


Tank/hybrid races?

Who race centaur: 19 players shown.
who race barsoomian: 2 players shown.
who race troll: 2 players shown.
who race tinmen: 14 players shown.
who race cyclops: 2 players shown.
who race skeleton: 1 player shown (was level 1)
I vote for tune! pls tune centaurs, for expample you could reduce dam of hoof
attacks like 90%! and centaurs shouldn't be able to wear leggings/boots anyway
=) thank you

 
Rating:
2
Votes:
15
 
 
Kiraffi
288d, 4h, 47m, 52s old
Level:
95
 
 
#3
23 Sep 2006 04:08
 
 
Well centaurs need downtune for sure, perhaps give them 70% spellmax and -20
wis, or light requirement or somesuch! Some of those others need uptunes too,
and drow needs +5-10% exp, and Moomin for sure needs a HUGE downtune/mitigator,
compared moomin to vampire, moomin is better, and vampire is a rebirth 2 race
with horrid exprate, light requirement (darkness), and a water alergy, while
moomin lives happily, downtune exprate in moomin or some other thing, like
requirement for good alignment, or requirement for light, too suffeli atm!

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
2
Votes:
23
 
 
Nazrix
197d, 22h, 28m, 20s old
Level:
100