Kheldor wrote:
I think it should be dested altogether, and let navs take you between
continents. they are called 'navigators' after all. the name 'wanderers'
implies that the guild should let you walk around the continents easier. just
dest the whole wanderer guild and add some of its spells to navs. at least get
rid of continental divides so we dont have to take a level of wanderers for
the sole reason of getting from continent to continent without paying ferries
or buying a ship.
if for some gay reason we MUST keep wanderers around, at least make its
membership reasonable. i've been playing like 10 years and have 3/4 of the
muds rooms, and yet can only take 1 level wanderers. and that leaves me with
like 1 room toward getting a second level! so basically, i have ZERO chance of
EVER getting a 2nd level in wanderers. that's not cool, considering the only
reason i would take those levels is to avoid paying ferries or buying a ship
to get from continent to continent. not to mention, what does getting from
outerworld continent to continent have to do with special rooms INSIDE
AREAS!!! the answer is 'nothing at all'.
It's especially difficult since the "bonus rooms" are not recorded for you to
view. (I know normal explore rooms aren't either, but this system was added
half-way, so where I recorded the areas I DID go to, I didn't record eveyr
bonus room.) Also the bonus room message is not consistent sometimes it says
"CONGRATULATION! You receive 25892 exp for finding this special room!" which
si easy to see, and look for in logs, but other times it's nondescript "You
gain some exp due to this special room" which is EASY to miss, make a
consisten message at least.
But the point still remains, MERGE Navs and wanderers so that say if you have
only 5 levels fee you can take level of a guild, not 3 navs and 2 wanderer,
should be a better cooperation between this too, no other guild requires
minimum "2" free levels to get any benefit.
(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)