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BatMUD Forums > General > Guild of the Green Knights accessible

 
 
#1
26 Dec 2006 20:35
 
 
Guild of the Green Knights (AKA knights+ society) is now open again. The guild
is located 8 w and 1 sw from the scross of Arelium. Members may now train
again. Thanks to Favorit for placing it back on the map so we can access it.
(This is a 20-level society that is well-suited for hybrids and tanks,
offering all 5 stats plus skillmax and spellmax. Visit the guild for more
information.)

 
Rating:
1
Votes:
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Szilard
1y, 166d, 21h, 31m, 12s old
Level:
70