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BatMUD Forums > General > Re: Recent changes and tune requirements

 
 
#1
03 Jan 2007 23:45
 
 
Hi. After playing on this \"new\" batmud i wish to point out a few
things. These are meant to be just general observations and not meant as
criticism.

First, the general consensus among players is that atm it is way to hard to
travel around batmud to get to the areas they want to play in. A lot of
batmudders were people who just logged on for an hr or two to play. Esp those
noobies, now it takes about 10 mins just to change areas. Nobody wants to
spend half of the precious time they have to mud just sitting staring blankly
at the screen as they regen eps or sps to get where they want to go. Indeed,
on old batmud, travel was just a slight and temporary inconvenience that
interrupted playing in the most cursory fashion. Now travel has become the
primary time consumer in batmud, and thats just boring and non productive.

While i can understand the wizes reluctance to want to allow
\"interdimensional\" relocation, i think some reduction in the pain
in the assness of traveling is warranted. First of all, navigators and
wanderers should either be merged or reduced in levels.

2nd of all, more roads should be placed around the realms.

Third, the sp cost of go and such spells should be reduced, it took me like,
500 sps just to travel 20 spaces or so (as a sucky lvl 1 nav, but still). It
costs like 15 sps to travel 30 spaces if you cast go at west, so why does it
cost so much if you use it at a location?

Fourth, riding skills should be given as background skills to most guilds and
those that dont have them should have option that would allow another player
to carry them on a big enuff mount.

Fifth, and this is the MOST IMPORTANT CHANGES, and these MUST be done right
away to keep players here: allow players to train on every continent.
Preferably in the main city. Its just stupid that you have to spend 30 mins
training now, unless your a wanderer, etc. Like some lvl 40 barb wants to
fucking take a ferry everytime he wants to train to another continent. thats
just dumb. Also there MUST be some way send packages/parcels to another
player akin to the brownie service. Selling items right now is just nearly
fucking impossible.

THese are my initial suggestions. I think the tunes have great potential for
a fun, interesting new game. But i think theres some serious problems with
the way the old and new systems are meshing together.

Blayke

 
Rating:
29
Votes:
40
 
 
Blayke
N e w b i e  H e l p e r
1y, 220d, 9h, 1m, 42s old
Level:
100
 
 
#2
03 Jan 2007 23:45
 
 
While I\'m not going to dispute the points that Blayke made, even where I do
not really agree, I would like to make something of a counter argument.

There is no doubt that simple travelling from place to place is now a major
part of most players activities on Bat. However, as has been pointed out, this
does provide the feel of remoteness that, I think, was missing from old bat.
Travelling ability is now a new dimensions that was not present before. Of
course this can be frustrating for those players who were once just about able
to run across the world to \'keep up\' with other players that did have other
traveling related abilities, and now find themselves spending a lot more
running and regenning or waiting.

The point that I would make, however, is that there is not a _huge_ amount of
difference, in terms of enjoyment, fun and interest, between a situation in
which one travels to, fequently empty or horribly tuned, places and spends a
lot of time waiting/camping or mindlessly killing and a situation in which
one, instead, spends some more time initially waiting, for a ferry or some
other transport, or some more active travelling followed by a shorter but
richer session of exping, doing eq/cash, exploring or quests/tasks.

If one assumes that more facilities for travel appear, due to tunes and player
development, and that also some enrichment through better tunes and probably
new areas or even outerworld activities, also appears, then , perhaps, the
difference will be small as I describe. I am assuming that players don\'t
actually get enjoyment purely from a particular sequence of commands and
responses from the mud but rather from challenge, atmosphere, progression and
humour etc.

I think the point that Blayke makes about playing for shorter time periods does
appear to need some attention, fingers crossed that this, and other gripes,
will be addressed with the inevitable tunes and additions of the (near?)
future.

Tim
PS. I currently spend most of my time with such fun as \'use mining at
deposit\' over and over and over again, so maybe I am just nuts.

 
Rating:
2
Votes:
12
 
 
Tim
160d, 19h, 37m, 26s old
Level:
50
 
 
#3
04 Jan 2007 03:48
 
 
Most of the stuff Blayke say makes sense.

What i have noticed after playing a few weeks with the new
bat is that some of the playability issues have been
remedied like the ferry syntax , road ep cost etc.

This clearly means that there is an active effort at making
this all work out for the best.

Then again i still see far to many of my friends going into
semi retired state using bat more or less as a social
channel.
And for my own part im hitting far fewer different areas
then before thus getting far less variation in a session.

Its hard to tune the continental travel right as the
administration obviously think it should be more of a
hassle then \"cast go at exp_area\" that some players
seem to think.
But i thinks its a bit too harsh atm then again I only have
Leve 1 in wanderers and half made ship.


Random ramblings from Trandar

 
Rating:
11
Votes:
15
 
 
Trandar
N e w b i e  H e l p e r
249d, 7h, 35m, 55s old
Level:
87