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BatMUD Forums > General > Re: Events

 
 
#1
23 Jan 2007 16:05
 
 
After receiving feedback from some less-than-amused players about a few of our
events (namely: clones, magic eater), I had an idea:

What if we'd include some sort of a reward for these events? E.g. after
slaying the magic eater, the spells would actually be cheaper than usual to
cast. And maybe the faster it gets killed, the bigger & longer lasting the
reward could be. And what comes to clones: killing your own clone could give
you some bonuses for the rest fo the boot (or for X minutes). These could be
something like +random regen type (hpr/spr/epr), +luck or +avoid death (or
+chance for those who have it). These were just quick ideas, anything fun
could be added.

Giving these bonuses wouldn't still take away the original intention of the
events: the magic eater would still cause troubles to casters and parties, and
clones could still kill an unwary player and wreack havoc in parties. But at
least players could have a way to repair some of the damage - and maybe with a
pinch of luck, they could actually benefit from these events that are atm
regarded to exist mostly just to make the players cry =)

These tweaks shouldn't even be too laborous or time-consuming code-wise, so
give me feedback about this idea. If it gets support, maybe I'll try to do
something about this when I have a bit more time :)

 
Rating:
39
Votes:
40
 
 
Noctur
W i z a r d
2y, 348d, 8h, 12m, 37s old
Level:
100 [Wizard]
 
 
#2
23 Jan 2007 16:15
 
 
Noctur wrote:
After receiving feedback from some less-than-amused players about a few of our
events (namely: clones, magic eater), I had an idea:

What if we'd include some sort of a reward for these events? E.g. after
slaying the magic eater, the spells would actually be cheaper than usual to
cast. And maybe the faster it gets killed, the bigger & longer lasting the
reward could be. And what comes to clones: killing your own clone could give
you some bonuses for the rest fo the boot (or for X minutes). These could be
something like +random regen type (hpr/spr/epr), +luck or +avoid death (or
+chance for those who have it). These were just quick ideas, anything fun
could be added.

Giving these bonuses wouldn't still take away the original intention of the
events: the magic eater would still cause troubles to casters and parties, and
clones could still kill an unwary player and wreack havoc in parties. But at
least players could have a way to repair some of the damage - and maybe with a
pinch of luck, they could actually benefit from these events that are atm
regarded to exist mostly just to make the players cry =)

These tweaks shouldn't even be too laborous or time-consuming code-wise, so
give me feedback about this idea. If it gets support, maybe I'll try to do
something about this when I have a bit more time :)
What's wrong with making players cry?

 
Rating:
1
Votes:
7
 
 
Doot
206d, 8h, 11m, 46s old
Level:
59