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BatMUD Forums > General > Re: Knowledge of and Spreading the word of the Game

 
 
#1
23 Aug 2007 17:03
 
 
As some of you may have noticed, we have received some Excellent 'press'
coverage due to the latest efforts in 'getting the message out there'. The
news blurb sent to over 20 hand-picked sites was (with slight modifications):

August 21, 2007
BatMUD - The Age of Exiles and a New Game Client


BatMUD, the now 17-year old, Finland based online Fantasy game Veteran has
renewed its strategies in order to respond to the Commercial onslaught of
MMORPGs of the later date; and has turned partially graphical. By providing an
up-to-date Java-based lightweight Game Client (Windows/Mac/Linux compatible),
it shifts the whole MUD Community towards the younger MMORPG generation.

In their prime, text-based hack & slash MUDs were thought as the most advanced
multiplayer online games feature-wise, already having implemented with such
features as City ownership and very deeply customizable guild, skill and spell
paths; and by utilizing the 'most powerful graphics engine' of all time - your
own imagination. BatMUD has lived up to its promise, by still being one of the
most diverse games available on the Internet, with constant development during
its 17-years of existence. Generally, back in the day, MUDs were thought as
terribly hard to adapt to due to the text-based playing style, but BatMUD's
new Game Client shifts the odds on this and does its job remarkably well
without losing the old magic feeling of playing a true MUD.

Screenshots and feature list available at http://www.bat.org/batclient/, the
Client is a Free download and playing includes no hidden charges. Take a look
at this ancient game, which truly re-introduces the word newbie into your
consciousness, properly written.


Sites such as http://www.insidemacgames.com/ has published this small news
flash, making it also available several sites through news-feeds. A couple of
other recognizable achievements are the http://www.bluesnews.com/ 'Etc.etc.'
coverage from Aug, 20 and getting this out to such sites as http://www.mpogd.co
m/

Getting the Word out there does not always demand that the administration does
the work, but we as a MUD Community should be able to do the guerilla-style
marketing. While this is just one way of getting the playerbase to grow back
to the 'expected level', but this is something players can help with. Anyone
who can help us get decent coverage will be rewarded on recognition; an
article
of BatMUD is long overdue. Up to the challenge? :)


Amarth Shadowstring

 
Rating:
7
Votes:
8
 
 
Amarth
A r c h w i z a r d
7y, 249d, 9h, 19m, 36s old
Level:
600 [Wizard]
 
 
#2
23 Aug 2007 23:07
 
 
Quote:
Getting the Word out there does not always demand that the administration does
the work, but we as a MUD Community should be able to do the guerilla-style
marketing.
Granted, could admins in return shift bit their focus to beginning end of the
game? Wizes are doing great job, but someone really should take a look at
starting end of game/quests.
Either disable \'em /remove from quest lists or fix \'em. When a new player
pops in, experiences ½% of the total game and encounters things that are
bugging/missing, the game does not give a really good image about itself. A
idea that rest fo the game is bugging too comes easy in mind and no one
want\'s to play game that is full of errors.

A :-D hits you.

 
Rating:
8
Votes:
8
 
 
Blacksmith
220d, 3h, 16m, 17s old
Level:
79
 
 
#3
24 Aug 2007 00:49
 
 
Quote:
Granted, could admins in return shift bit their focus to beginning end of the
game? Wizes are doing great job, but someone really should take a look at
starting end of game/quests.
Either disable \'em /remove from quest lists or fix \'em. When a new player
pops in, experiences ½% of the total game and encounters things that are
bugging/missing, the game does not give a really good image about itself. A
idea that rest fo the game is bugging too comes easy in mind and no one
want\'s to play game that is full of errors.
That is always an excellent idea. Please elaborate which all are bugging and I
will get someone assigned to the task of fixing them.

 
Rating:
3
Votes:
3
 
 
Amarth
A r c h w i z a r d
7y, 250d, 0h, 43m, 51s old
Level:
600 [Wizard]
 
 
#4
24 Aug 2007 00:49
 
 
Quote:
That is always an excellent idea. Please elaborate which all are bugging and I
will get someone assigned to the task of fixing them.
Ok, starter level quests that have typos (talking about BatCity).
City tour
Visit
Balloon ride
Kitty
Sewer ring
Roulette
King

Also Balloon ride is next to impossible to finish.

(ok ok, you got a point. They dont really BUG, but it makes little difference
for new player if it bugs or if the place does not excist. Still they are
hitting their heads against a brick wall possbily for hours until someone
clears them whats the real side of the story)

A :-D hits you.

 
Rating:
-2
Votes:
14
 
 
Blacksmith
220d, 4h, 16m, 10s old
Level:
79
 
 
#5
24 Aug 2007 01:00
 
 
Blacksmith wrote:
Quote:
That is always an excellent idea. Please elaborate which all are bugging and I
will get someone assigned to the task of fixing them.
Ok, starter level quests that have typos (talking about BatCity).
City tour
Visit
Balloon ride
Kitty
Sewer ring
Roulette
King

Also Balloon ride is next to impossible to finish.

(ok ok, you got a point. They dont really BUG, but it makes little difference
for new player if it bugs or if the place does not excist. Still they are
hitting their heads against a brick wall possbily for hours until someone
clears them whats the real side of the story)

I've just talked with a few of the wizzes, and am convinced that something
will be done in the near future to 1) resolve existing newbie-related bugs,
and 2) handle newbie-related bugs more quickly. As favorit mentioned in his
post, I'd have newbie-related bugs go to favorit personally for now, and hope
for some better method to come out soon. Amarth and Favorit are awesome for
stepping up to the plate on this! (I'm mainly posting this in hopes of keeping
further posts on this thread informative+rational+useful to the wizzes, like
this above post was).

 
Rating:
-3
Votes:
5
 
 
Ooga
N e w b i e  H e l p e r
2y, 334d, 12h, 16m, 50s old
Level:
70
 
 
#6
24 Aug 2007 13:30
 
 
Amarth wrote:
Quote:
Granted, could admins in return shift bit their focus to beginning end of the
game? Wizes are doing great job, but someone really should take a look at
starting end of game/quests.
Either disable \'em /remove from quest lists or fix \'em. When a new player
pops in, experiences ½% of the total game and encounters things that are
bugging/missing, the game does not give a really good image about itself. A
idea that rest fo the game is bugging too comes easy in mind and no one
want\'s to play game that is full of errors.
That is always an excellent idea. Please elaborate which all are bugging and I
will get someone assigned to the task of fixing them.

My 2 cents: make more lowbie eqmobs (in areas constricted by level limits
or something similar) so that young players can experience the fun
of an eqparty easier (and highbies wont rape those for money).

Also you should consider random world drops (yes I know a wow ripoff),
since they make grinding just a tad bit more interesting.

Oh, and could you lower the rapeprot (mobs exp yield) for lower lvl players
so they wouldnt have to travel so much in the beginning. If you dont know
what I mean, make a lvl 30 barb and try to walk from one area to another,
on each continent and make even decent rate.

~/A

 
Rating:
10
Votes:
14
 
 
Acidia
286d, 4h, 25m, 34s old
Level:
92
 
 
#7
27 Aug 2007 11:03
 
 
Acidia wrote:
Amarth wrote:
Quote:
Granted, could admins in return shift bit their focus to beginning end of the
game? Wizes are doing great job, but someone really should take a look at
starting end of game/quests.
Either disable \'em /remove from quest lists or fix \'em. When a new player
pops in, experiences ½% of the total game and encounters things that are
bugging/missing, the game does not give a really good image about itself. A
idea that rest fo the game is bugging too comes easy in mind and no one
want\'s to play game that is full of errors.
That is always an excellent idea. Please elaborate which all are bugging and I
will get someone assigned to the task of fixing them.

My 2 cents: make more lowbie eqmobs (in areas constricted by level limits
or something similar) so that young players can experience the fun
of an eqparty easier (and highbies wont rape those for money).

Also you should consider random world drops (yes I know a wow ripoff),
since they make grinding just a tad bit more interesting.

Oh, and could you lower the rapeprot (mobs exp yield) for lower lvl players
so they wouldnt have to travel so much in the beginning. If you dont know
what I mean, make a lvl 30 barb and try to walk from one area to another,
on each continent and make even decent rate.

~/A
All my areas have lowbie eq. Seems that no-one is doing them. I'm sure other
wizzes also have lots of lowbie eq monsters that are never killed because they
carry "crap", and/or no-one but highbies bother to explore.
Now that I see that no-one has actually chested a single piece of them, I
hereby reveal a secret. Keep your f*n eyes peeled in domgroth's mansion.
There's random "world" (constricted to that areas mobs) drops in there.

If I had all the money I'd spent on drink, I'd spend it on drink.
-- Sir Henry Rawlinson

 
Rating:
2
Votes:
4
 
 
Fizzl
C o d e s l a v e
4y, 12d, 13h, 50m, 23s old
Level:
42 [Wizard]
 
 
#8
27 Aug 2007 20:29
 
 
I haven't touched Domgroth's mansion after my highbie friends warned that
there's an immolator in there. I have, though, once made a certain
ex-restricted wis bracelet and gave it to a newbie who was singularly
overjoyed by it's vast potential. Now, I understand that there might be some
low-level restricted equipment lying here and there but they go pretty much
undocumented by everyone who would be able to get them to our smaller friends.
One of the solutions I could offer to faciliate this problem is to give
newbies means to find those worth-while and exp-restricted items by
themselves, by means of example, the newbie crystal that was introduced a bit
earlier. That way the newbie in question could lead, us, the bigger players
into right direction and help him to obtain that powerful item he would be in
need of. That would be beneficial both to the newbie, who gets the item, and
to us, who could later lead that item with less effort since we would now have
the knowledge of the actual item being there.

If this kind of solution is deemed wrong or too easy, then fine, so be it, but
each time I am helping a lower-level on something I feel I'm doing something
worthwhile and I will continue to do so, regardless of my abilities.

 
Rating:
4
Votes:
6
 
 
Endure
N e w b i e  H e l p e r
1y, 60d, 15h, 19m, 33s old
Level:
89
 
 
#9
28 Aug 2007 10:55
 
 
Endure wrote:
I haven't touched Domgroth's mansion after my highbie friends warned that
there's an immolator in there. I have, though, once made a certain
ex-restricted wis bracelet and gave it to a newbie who was singularly
overjoyed by it's vast potential. Now, I understand that there might be some
low-level restricted equipment lying here and there but they go pretty much
undocumented by everyone who would be able to get them to our smaller friends.
One of the solutions I could offer to faciliate this problem is to give
newbies means to find those worth-while and exp-restricted items by
themselves, by means of example, the newbie crystal that was introduced a bit
earlier. That way the newbie in question could lead, us, the bigger players
into right direction and help him to obtain that powerful item he would be in
need of. That would be beneficial both to the newbie, who gets the item, and
to us, who could later lead that item with less effort since we would now have
the knowledge of the actual item being there.

If this kind of solution is deemed wrong or too easy, then fine, so be it, but
each time I am helping a lower-level on something I feel I'm doing something
worthwhile and I will continue to do so, regardless of my abilities.
It also bugs me to code all kinds of cool features when even a 89lvl person
cannot be expected to figure out how to avoid nasties. You can walz right into
the mansion avoiding immolation.
I'm expending all this information now in news so that people would actually
dare to explore and experiment. Usually wizzes are not implementing big areas
just to piss people off and keep players out of there. Areas these days are
not quite as linear as the ones 10 years ago.

If I had all the money I'd spent on drink, I'd spend it on drink.
-- Sir Henry Rawlinson

 
Rating:
2
Votes:
2
 
 
Fizzl
C o d e s l a v e
4y, 13d, 11h, 18m, 23s old
Level:
42 [Wizard]
 
 
#10
28 Aug 2007 10:55
 
 
Quote:
It also bugs me to code all kinds of cool features when even a 89lvl person
cannot be expected to figure out how to avoid nasties. You can walz right into
the mansion avoiding immolation.
I\'m expending all this information now in news so that people would actually
dare to explore and experiment. Usually wizzes are not implementing big areas
just to piss people off and keep players out of there. Areas these days are
not quite as linear as the ones 10 years ago.
Punishing players who do the \"wrong\" thing while exploring/experimenting with
spells like immolate is exactly the sort of thing that discourages people from
exploring/experimenting.

 
Rating:
17
Votes:
19
 
 
Askan
52d, 6h, 13m, 37s old
Level:
80
 
 
#11
29 Aug 2007 06:08
 
 
Fizzl wrote:
Endure wrote:
I haven't touched Domgroth's mansion after my highbie friends warned that
there's an immolator in there. I have, though, once made a certain
ex-restricted wis bracelet and gave it to a newbie who was singularly
overjoyed by it's vast potential. Now, I understand that there might be some
low-level restricted equipment lying here and there but they go pretty much
undocumented by everyone who would be able to get them to our smaller friends.
One of the solutions I could offer to faciliate this problem is to give
newbies means to find those worth-while and exp-restricted items by
themselves, by means of example, the newbie crystal that was introduced a bit
earlier. That way the newbie in question could lead, us, the bigger players
into right direction and help him to obtain that powerful item he would be in
need of. That would be beneficial both to the newbie, who gets the item, and
to us, who could later lead that item with less effort since we would now have
the knowledge of the actual item being there.

If this kind of solution is deemed wrong or too easy, then fine, so be it, but
each time I am helping a lower-level on something I feel I'm doing something
worthwhile and I will continue to do so, regardless of my abilities.
It also bugs me to code all kinds of cool features when even a 89lvl person
cannot be expected to figure out how to avoid nasties. You can walz right into
the mansion avoiding immolation.
I'm expending all this information now in news so that people would actually
dare to explore and experiment. Usually wizzes are not implementing big areas
just to piss people off and keep players out of there. Areas these days are
not quite as linear as the ones 10 years ago.
Ok...noted. But why make an area you want me to go into that you have to not
kill anything in, unless you want ALL mobs in there to be aggro to you? I dont
understand your area to any degree as in "player friendly". Ive explored it
couple of times in the past week and it has been nothing but disaster. Then
again im not what you call a "good player" nor will I ever claim to be. But
when you spoke of this "random eq" i had to check it out again. I found no
such random eq. Is there a reason why every monster has to become aggressive
to you if you kill a stupid puppy or cleaning lady? Who exactly saw you do it
if its away from everyone? Why must you continuously resort to the beginning
of the area if you do kill something or break a window? Your area is not
explored that much because of the ridiculousness of the aggressive monsters
imho. You say youre not implementing areas to piss people off? well Im pissed
off at domgroth's mansion and the lie about 'random eq' (or maybe i misread
your news post)

 
Rating:
-10
Votes:
22
 
 
Vijita
254d, 22h, 59m, 28s old
Level:
55
 
 
#12
24 Aug 2007 00:16
 
 
Blacksmith wrote:
Quote:
Getting the Word out there does not always demand that the administration does
the work, but we as a MUD Community should be able to do the guerilla-style
marketing.
Granted, could admins in return shift bit their focus to beginning end of the
game? Wizes are doing great job, but someone really should take a look at
starting end of game/quests.
Either disable \'em /remove from quest lists or fix \'em. When a new player
pops in, experiences ½% of the total game and encounters things that are
bugging/missing, the game does not give a really good image about itself. A
idea that rest fo the game is bugging too comes easy in mind and no one
want\'s to play game that is full of errors.
I'd be happy to put some workforce on the stuff that bugs in the newbie
department. Feel free to address tose bugreports to me, by using 'bug'
command. I'll look at them as soon as they arrive.

^o^

 
Rating:
1
Votes:
1
 
 
Favorit
A r c h w i z a r d
5y, 142d, 0h, 52m, 0s old
Level:
600 [Wizard]