I am not a nice wiz, but I will comment anyway
It is not overly hard to get stuff hosted on bat.org. We can
setup either virtual hosts, or alternatively make it part of
www.bat.org (but then code maintenance is a bit trickier).
I spoke to Ooga (and some other map maintainers) last night,
and the reason why their situation has been complicated is
because it involved arranging for automatic updating of the
mapdata from the MUD. This has been controversial as some in
the administration have felt that it makes finding new areas
too trivial (just compare the diff of the old and new map)
and requires no player exploration. We will discuss and
rethink this position though, as there are clearly benefits
also to autoupdating maps.
So in short - hosting bat-related stuff through bat.org is
not a problem, the problems is if the stuff needs direct
access to BatMUD data that is not normally and directly
available to players.
Finally, a big thank you to those few players that have
over the years gone out on a limb to offer (often thankless)
services to this small community.
-- Gore