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BatMUD Forums > General > Re: New clones testrun report

 
 
#1
07 Apr 2008 03:20
 
 
Quote:
a) Do you consider these clones more deadly than the old ones,
TAKING INTO CONSIDERATION that you did not know they would follow
you so aggressively this first time?
I can only compare my own clone with my own clones of the past, and I would
say that it was not only much more deadly this time around than in the past,
but that being killed was completely inevitable.

As a level 70 monk, my clone hit pretty hard and used my monk skills against
me. Though excepting for an opening round crit (savagely hammerfist), I would
say that possibly it hit slightly less hard than before. And it did take
damage more easily than before. It was definitely in the range of monsters
that I would be able to kill solo, but because of the monk skills it was using
it would have been a fairly long and painful fight.

However, because of the fact that it was impossible to escape combat to heal
for more than just a few seconds, that meant that I was dead. Go directly to
hell, do not pass GO, do not collect 200 mowgles. It is not possible for me to
be able to kill a monster of that level without time to heal, barring an
incredibly lucky string of crits.
Quote:
b) Do you consider the fake equipment they carry, and the money
you can get from those, as a good or a bad thing?
Obviously I did not get this far, as there were 100 people in line before me
for a ress, and the clones were stopped well before that time. However, I hope
that they did not have fake equipment that is not immediately distinguishable
from a real item. Many of us went through a time where eq was fakable and was
sold on sales regularly, and I for one would not be anxious to have that
happen again.

Money, however, I like.
Quote:
c) Free comment goes here
Take into consideration that we were giving a lot of warning this time, and so
many idlers had already left the game, and no one was caught unprepared in the
middle of combat, etc. It seemed, from my viewpoint at least, that deaths from
non-idlers was considerably higher this time than in the past.

So there you go. If you want to make an event where characters like mine will
be killed no matter what they do, whether they wish to participate or not, I'd
say that you accomplished it perfectly. If you want some sort of semi-fair
event where we have even a little chance, increase the time between
'teleports', or make it use the normal tracking system.

 
Rating:
15
Votes:
15
 
 
Marvin
1y, 98d, 9h, 50m, 42s old
Level:
70
 
 
#2
07 Apr 2008 09:30
 
 
Thanks for the feedback. The following things have been changed already;

a) The time in which the clone decides it can no longer track you, but instead
teleports to your location, has been increased a bit. Not a lot, but some.
Also, there are limitations as to where clones can teleport, which you'll need
to figure out yourself.

b) The clones did, this first time, hit Very Hard. The reason for this was
that the got their stats from their levels (which were relatively high), even
if the other stuff came from your player character. This has now been changed;
in the future, they will have the same stats as you do.

Let's see what happens at the next test run.
I'll post an update about that before it happens.

Rgds, your friendly neighbourhood Sage

 
Rating:
4
Votes:
4
 
 
Ulath
S a g e
30y, 95d, 20h, 43m, 16s old
Level:
150 [Wizard]