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BatMUD Forums > General > Re: Room changes

 
 
#1
27 Jan 2009 14:56
 
 
Regarding the recent room changes (graphic exits in brief, and short+long
room descriptions):

1. I'm aware doors aren't properly displayed for graphic exits; I'm looking
into fixing it, thanks. (`set graphic_exits on' to play with this mode)

2. Please continue voting in Updates regarding the short+long room
descriptions. This seems to be a very polarizing feature, so I will
be making it toggleable whichever way the voting swings; your vote will
help determine what the default setting should be.

3. I'm aware some areas now have duplicate room names in their full
description. We'll work with those area coders after we decide what the
default room behavior should be.

 
Rating:
1
Votes:
1
 
 
Shadowjack
A r c h w i z a r d
30y, 179d, 7h, 46m, 48s old
Level:
200 [Wizard]
 
 
#2
27 Jan 2009 18:58
 
 
Shadowjack wrote:
1. I'm aware doors aren't properly displayed for graphic exits; I'm looking
into fixing it, thanks. (`set graphic_exits on' to play with this mode)
After reboot, visible & open doors will also display on graphic_exits. It
still does not display closed (but unlocked) doors, but that's by my choice.

 
Rating:
1
Votes:
3
 
 
Shadowjack
A r c h w i z a r d
30y, 179d, 12h, 3m, 8s old
Level:
200 [Wizard]
 
 
#3
30 Jan 2009 19:40
 
 
The graphic_exits setting also takes text_only into account, should be
effective immediately.

 
 
 
Shadowjack
A r c h w i z a r d
30y, 180d, 2h, 30m, 10s old
Level:
200 [Wizard]