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BatMUD Forums > General > Re: go go trek

 
 
#1
10 Apr 2010 09:19
 
 

the retarded swede has a point, but all good things must come to and end.

And after my 5 year absence I only see the same combinations of letters doing
Exp here than in 2005. Sadly, some even < 2000.

From exp-plaque one can make a small conclusion:
There is no 'newbie' class around. At exp gap 0-100M, only 206 players. In a
100M gap. Which should be the most active area.
On the other hand, we've around 300 active (well, at least logging in) players
which are worth >300M and some have been rebirthed multiple times.

Which means, the game has (only ?) been extended for those really addicted,
now almost middle-aged, men and women.
Just offer a game over -sign and rehab for those who reach 500M exp after
rebirth 3 :D

But what comes to potential recruits, the age group now turning 18 has never
seen dos or read the infamous 1993-Pelit magazine article, never used BBS and
99% prolly don't even know what a text-based terminal is. Well, except some
evil Maccers.

\o/

 
Rating:
19
Votes:
21
 
 
Cilwand
181d, 3h, 31m, 51s old
Level:
53
 
 
#2
10 Apr 2010 11:32
 
 
Just to comment that "potential recruits" -part. There is six billion or so of
us. There must be enough people who would rather play something else than WoW.
It is true that the competition in the area of online gaming has multiplied
manifold from what it was back in the 90's, but this does not mean there would
not be potential players any more. We just need to reach that 0.0001% minortiy
who want something different and try to keep them in the game long enough to
realise what all we have to offer. So let's not call it quits just yet.

However, what comes to rest of your post: I agree to some degree. I would love
to see more people with less than two full guilds. I don't think it is optimal
that half the players are lvl 100. Newbie (or even lvl 40-70) party is a
rarity. Then again, some people think the true and fun gaming only begins when
you get your levels and decent eq. They probably are not completely wrong
either.

I was personally agains exp bonus pools and other similar measures even when I
was a mortal, and even when my solo rates were so low that exp pool
essentially meant double exp for me all the time. But still. The exp inflation
has been considerable for quite a few years, but I have always felt that part
of Bat's greatness is the "neverending story-feeling" in it, and any kind of
forced GAME OVER would be a terrible thing. However, exp could simply start
losing its meaning after a certain amount of megs and after that people could
juts "buy "nifty (but not too useful! :P) stuff with it, titles, abilities,
land and estates (wtf?) or something.

We need a lot of imagination and maybe some new measures to carry this game
yet another 25 years forward, but hopefully we have some nice conversations at
the anniversary party. And remember everybody to be there when we reach that
50 years! ;)

 
Rating:
5
Votes:
7
 
 
Noctur
W i z a r d
4y, 175d, 17h, 13m, 16s old
Level:
100 [Wizard]
 
 
#3
10 Apr 2010 20:32
 
 
Present diversity in online gaming is difficult to handle so.. maybe we should
'go commercial' a little. Meaning..
..advertising is not so bad in my opinion, if donations are still open we
might spare a few pennies and look for some good way of advertising BatMUD.

 
Rating:
1
Votes:
1
 
 
Tag
214d, 5h, 14m, 42s old
Level:
65
 
 
#4
10 Apr 2010 21:23
 
 
Tag wrote:
Present diversity in online gaming is difficult to handle so.. maybe we should
'go commercial' a little. Meaning..
..advertising is not so bad in my opinion, if donations are still open we
might spare a few pennies and look for some good way of advertising BatMUD.
As far as I know we have done this already - I mean, "few pennies" have been
invested in net-based advertising. I do not know how successful it was or how
much money was used, but at least this has been tried. If someone comes up
with an excellent way to promote us, even if it costs a bit, I'm quite sure
the admins are more than iterested to hear of it.

 
Rating:
1
Votes:
1
 
 
Noctur
W i z a r d
4y, 176d, 1h, 37m, 49s old
Level:
100 [Wizard]
 
 
#5
10 Apr 2010 21:58
 
 
That's one of a few options what we've got. "Commercial" games are advertising
very agressively so oI suppose there's not much left for not-advertising ones.
Depends on a costs keep advertising.

 
 
 
Tag
214d, 6h, 45m, 4s old
Level:
65
 
 
#6
10 Apr 2010 22:10
 
 
Besides there are a few ways of advertising with no stss at all..
Our Facebook group look 'lonely' and unattended, same with a few others
social-sites.
On my own I've tried to to 'persuade' a few journalists from a comp-related
magazines to write articles about batmud or muds in general - with one small
success - where an article about muds appeared in MicroMart - uk-based
magazine.

 
Rating:
5
Votes:
5
 
 
Tag
214d, 6h, 45m, 4s old
Level:
65
 
 
#7
11 Apr 2010 01:06
 
 
A quick note about advertising: I think the first and foremost thing should be
that the Bat homepages are up-to-date and change frequently enough so that the
game looks active also from outside. The newest news article in there is from
March 2009 and a while ago the top players plaque was from year ago. If a
casual visitor looks at that page, it looks like nothing has happened for a
year. Even though the in-game news are active and there are informs etc every
now and then, there is zero indication of that on the web page.

It would also make sense to advertise the 20th anniversary, events, even
information about problems if the game is down etc. The web page is at the
moment way more static than it could/should be.

--
Woocca

 
Rating:
26
Votes:
26
 
 
Woocca
300d, 17h, 44m, 8s old
Level:
100
 
 
#8
10 Apr 2010 20:03
 
 
Good post and interesting thoughts...

You are absolutely right that it's difficult to attract new players
from outside the MUD scene to play - that is a common issue for all
MUDs. There's many reasons for that, including the medium (text
based gaming) and graphical MMOs becoming both more widely accepted
and have a higher quality than they used to.

What I don't agree with in your post is the notion that it would be
somehow bad to extend the game for existing players. Unlike commercial
operations, our goal isn't to "have as many customers as possible,
get their money and then serve the next one". As a community driven,
volunteer based game, the purpose is to provide a fun environment for
players, developers and admins. Why should we not try to make this
fun for people who have been here for a long time and still enjoy it?

There is a fundemental difference in thought and goals between a
volunteer effort like BatMUD and a commercial operation (most MMOs) -
we don't have large expenses to cover (developer salaries etc), so
the game can basically be run almost indefinetly as long as people
want to play and run it. Nor is our goal to have thousands of new
players - we wouldn't have the resources to support that. So we do
not benchmark ourselves against how many "customers" we have or the
revenue we generate - our benchmark is that the people involved
have fun and want to continue doing this.

That said, we would certainly welcome more fresh players and we want
to encourage everybody to help with marketing BatMUD - word of mouth
is often the best way to get people attracted to a medium like ours.

-- Gore

 
Rating:
7
Votes:
8
 
 
Gore
A r c h w i z a r d
11y, 154d, 6h, 37m, 54s old
Level:
600 [Wizard]