Ggr wrote:
Gore, in his reply, already brought up most of the important points and
diffences of BatMUD versus a more organized development of a commercially
driven game (or a indie game with smaller size of codebase, lesser amount
of diversity in developer skill and/or historical baggage.)
There is one or few more points I would like to raise, however, which I
already somewhat talked about in a personal blog post of mine recently:
How the amount of ideas, feedback, bug/etc reports from players basically
far exceeds the practical amount of "developer resources" we actually have
at our disposal.
This is an issue that cannot be easily overcome, and even if the things Gore
already mentioned weren't a hindrance in making players dreams come true, we
simply do not have the personpower to do that.
Unfortunately it is not a simple question of just somehow acquiring more
codeslaves either - just as Gore said, one does not simply jump into the
codebase to make some changes.
Thus, even luring more people to our merry(?) bunch of immortals would be a
far longer term project - with many probably dropping out and not a quick
fix to the resource problem. (Of the 23 players immorted during last 15
years, most have either disappeared/retired/are mostly idle, so success rate
is not very high.)
(Sometimes in the past when discussing these issues people have suggested
hiring people to work on BatMUD, but that is a very hairy issue in itself
which I won't even go into.)
Anyway, the problem with these .. problems .. is that we are probably stuck
in the situation and have to just live with it. This, of course, is just my
own personal pessimist-realist view - so YMMV.
--
Ggr
 
I thank you both for your answers and just decided to reply to this one since
it was the latest post.
I have to say I didn't know that all the money players spend on boons goes to
the upkeep of the servers from a technical point of view without being able to
give anything to the coders. That's a shame. But I do understand it now. I
probably wouldn't be that into using my free time either without any kind of
pay for my troubles, unless I got at least something out of it..
One suggestion comes to my mind but I guess it's not that of a common situation
though.
Nowadays it's really hard to get into coding jobs. There's only a few junior
places open and the requirements do not even nearly fit those who have just
graduated from IT. Maybe it could be possible to get those unemployed junior
coders for a work tryout(työkokeilu) at Batmud? Ofc there's a problem there
too since it would probably take some work from someone to delegate tasks and
help them out. They would however get something to their resumees and Bat
wouldn't be forced to hire them after the 6 months. Even without the before
mentioned, it would be probably worth it to advertise the possibility in IT
schools and job agencies to be an unemployed trainee in Bat Ry and get some
noteworthy experience from coding projects. So it would purely be a useful
hobby.
And I'm not sure but iirc there is a rule where you can't be a player if you
are able to contribute to the game via coding. I don't know how many of us are
currently playing who have coding experience/degrees but maybe removing a rule
if there is one, could probably help with the situation. I for one, could be
interested for example since I never got a coding job after graduating but I
don't want to give up my character(wizzing) in order to code for Batmud. Maybe
it would be possible to somehow prevent the possible abuse cases if one has
both possibilities in the game.