Heh, imagine that. trying to make alch guild PLAYABLE? I thought the
immortals had decided this was supposed to be a grab a full potion-run full of
experience and MOVE ON guild! If you were actually interested in a PLAYABLE
guild, we need to get "ripen plant" back in the worst way! I know it makes it
"easy" to learn potions faster, but if the guild is supposed to be "playable"
then we need USEFUL potions that we actually have a chance of making when
called upon for same! We've got some GREAT POTENTIAL for protection
spells...potions that ALREADY EXIST, but in order for us to be PLAYABLE as
alchs, they need to work better/last longer. In the LanFear Alchemist guild,
alchs were actually in high demand to party, because we could make Healing and
Protection potions that were nearly as good (not AS good, but NEARLY as good)
as full healer or full conjurer guilds. How many people actually "play"
alchs? They play alchs only until they max the guild, and then they more on.
OR they play alchs as some sort of a merchant guild. PLEASE let us back into
the game! PLEASE let full alchs be worthy party members! It is within your
power. Thank you, s Porter