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BatMUD Forums > Guilds.sailor > Re: teleportation around batworld

 
 
#1
12 Oct 2004 00:53
 
 
Go to any portal. transport [ocp/skeep/rily/lorenchia]. move outside.
Cast go 'any stored location in that map quadrant'
Arrive there at roughly max 300 sps. Add teleport without error to get
to portal and you're at 400(?) sp, but that's to _any_ location, not just
to your ship, which is pretty much at fixed place.

-Era of the Ent forest.

PS: No, I don't have teleport chambers, propably never will. Ships
are too expencive for my taste, for the small benefits.

 
 
 
Era
4y, 197d, 20h, 45m, 22s old
Level:
100
 
 
#2
12 Oct 2004 01:32
 
 
Era wrote:
Go to any portal. transport [ocp/skeep/rily/lorenchia]. move outside.
Cast go 'any stored location in that map quadrant'
Arrive there at roughly max 300 sps. Add teleport without error to get
to portal and you're at 400(?) sp, but that's to _any_ location, not just
to your ship, which is pretty much at fixed place.

-Era of the Ent forest.

PS: No, I don't have teleport chambers, propably never will. Ships
are too expencive for my taste, for the small benefits.
That's multiple spells ;)
Plus, I have plans for making scenarios like that not quite so easy, although
they are still a ways off.

Melemkor

 
 
 
Melemkor
W i z a r d
31y, 347d, 2h, 4m, 51s old
Level:
90 [Wizard]
 
 
#3
12 Oct 2004 01:46
 
 
Melemkor wrote:
Era wrote:
Go to any portal. transport [ocp/skeep/rily/lorenchia]. move outside.
Cast go 'any stored location in that map quadrant'
Arrive there at roughly max 300 sps. Add teleport without error to get
to portal and you're at 400(?) sp, but that's to _any_ location, not just
to your ship, which is pretty much at fixed place.

-Era of the Ent forest.

PS: No, I don't have teleport chambers, propably never will. Ships
are too expencive for my taste, for the small benefits.
That's multiple spells ;)
Plus, I have plans for making scenarios like that not quite so easy, although
they are still a ways off.

Melemkor
To me it sounds ridiculous that the go/mem loc thingy would be made "not quite
so easy". Exping and whatever involves getting from place (area) A to B should
not take a ton of time and much, much extra triggers (or a mind that thinks
like a robot). Anyways tinmen can run circles around batworld, so what's too
easy about navispells..

disclaimer: impoliteness possible. you shall not be offended.

disclaimer: impoliteness unintentional. you shall not be offended.

 
 
 
Blnk
339d, 5h, 10m, 43s old
Level:
92
 
 
#4
12 Oct 2004 01:54
 
 
Well, I'm not going to describe my plans yet; suffice it to say that getting
around the batmap will be a bit different. I will however say that I have no
intentions of doing outrageous tunes such as 'nav spells only go half as far'
or 'nav spells take 10x the exp' or 'nav spells take 5x the sp'.

The end results should be quite satisfactory for all concerned ;)
Melemkor


 
 
 
Melemkor
W i z a r d
31y, 347d, 2h, 4m, 51s old
Level:
90 [Wizard]