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BatMUD Forums > Guilds.sailor > Golems

 
 
#1
25 Nov 2004 15:33
 
 
I copied the recent 'party' change over to the golems blocking routine. Now,
quite reasonably, if the golem allows you on board, it won't try to block you.

While I was at it, I also tuned the blocking formula. The raw percentages have
been lowered (e.g. a basic golem used to block 85% of the time, but now blocks
55% of the time). However, despite appearances, this is an upgrade. This is
because the old blocking chance was checked on every attempt, so (20 fore)
would get you past all but a quicksilver golem. Now, the blocking chance is
cached for a few seconds, so if you're blocked, you're blocked for a short
while - and odds are good you'll be blocked long enough for the golem to throw
you overboard.

Quicksilver golems still enjoy their 100% effectiveness.

Any bugs with the new code, let me know.
Melemkor

 
 
 
Melemkor
W i z a r d
31y, 356d, 9h, 36m, 55s old
Level:
90 [Wizard]