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BatMUD Forums > Guilds.sailor > Mnavy guild room

 
 
#1
29 Nov 2004 03:35
 
 
Two updates to the mnavy guild room:

1) You may now deposit cash in your ship safes. I've described these things
before, and in the guild room, so I won't again here. There are some bonuses
associated with this, but some risk as well. And, it takes a good chunk of
cash to notice any of the bonuses.

2) You may now set your starting location in the guild room. Granted, mnavy's
guild hall is so close to batcity that it probably doesn't matter, but this
code will be duplicated for navy (who will have their guild hall in Silver
Lake eventually), and pirates.

Melemkor

 
 
 
Melemkor
W i z a r d
31y, 358d, 1h, 4m, 45s old
Level:
90 [Wizard]