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BatMUD Forums > Guilds.sailor > Potion Shop

 
 
#1
29 May 2005 03:53
 
 
There is a new shop open in Silver Lake, "The House of Alchemy". I normally
leave it for the observant sailor to discover new possibilities that appear in
the city from time to time, however I feel that this is a bit more fundamental
of a shop.

Many of you have probably noticed the elixir cabinets that started going on
sale a couple months ago; this shop is how you actually stock that cabinet.
These potions have quite a few possible uses (naturally, all related to the
ship in some fashion). For now, I have activated those potions which
correspond to healing your crew and reviving them from uncon. As I'm writing
this, I've realized that these potions do not affect golems; I will plan to
add similar effects for golems soonish (i.e. this year sometime ;).

You will undoubtedly notice that the shop has a <very> limited stock. Most
(all but 1 of the current ones in fact...) of the potions require the
assistance of an alchemist to make. Rubi gives some hint of what she's looking
for, but she's a rather distracted sort. I recommend those of you who want to
take advantage of these potions to start figuring out my latest set of riddles
;)

Oh yes, while ramming does not affect your crew, cannonballs and magi attacks
will be able to. So while those forms of combat aren't around yet, I would
recommend that those who actually use their ships learn more about how these
potions work.

Finally, a large portion of the elixir code was written back in 2001, let me
know if anything bugs ;)

Melemkor

 
 
 
Melemkor
W i z a r d
32y, 27d, 17h, 57m, 41s old
Level:
90 [Wizard]