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BatMUD Forums > Guilds.sailor > Odd behavior

 
 
#1
26 May 2006 04:17
 
 
I mentioned this on the channel, but I'm now making even more esoteric
alterations than I previously expected... I'm tweaking a lot of code as I go
through and make it NPC compatable, and in the process I've already generated
one bug, and I just changed eliminated one block of code that I don't
<believe> is called anywhere... but... ;)

So, this is a general heads-up to be on the lookout for any odd behavior over
the next week or so, until things get back to normal.

Melemkor
P.S. Since I know some people are thinking it, I did <have> to eliminate that
block of code to get some other things to work ;)

 
 
 
Melemkor
W i z a r d
32y, 93d, 16h, 47m, 17s old
Level:
130 [Wizard]