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BatMUD Forums > Guilds.sailor > Re: egg timer

 
 
#1
25 Aug 2011 05:44
 
 
Like or dislike the changes, I think that one thing you're fighting if you
disable a bigger npc ship is the salvage timer. And I don't think that adds to
the fun or the balance of ships. The timer is completly nessesary for player
ships, but it wastes my time and that of others if I can't get my party
thorough the npc sailors fast enough.

 
Rating:
8
Votes:
8
 
 
Presence
361d, 21h, 6m, 51s old
Level:
62
 
 
#2
25 Aug 2011 05:46
 
 
Presence wrote:
Like or dislike the changes, I think that one thing you're fighting if you
disable a bigger npc ship is the salvage timer. And I don't think that adds to
the fun or the balance of ships. The timer is completly nessesary for player
ships, but it wastes my time and that of others if I can't get my party
thorough the npc sailors fast enough.
I'll see what I can do.

-- Lord Tarken Aurelius, the Sage

 
Rating:
5
Votes:
5
 
 
Tarken
W i z a r d
2y, 104d, 4h, 29m, 40s old
Level:
131 [Wizard]