Download Game! Currently 89 players and visitors. Last logged in:KkndCaitlineCapedMarayana

BatMUD Forums > Guilds.sailor > Re: NPC ships grapple and boarding ability

 
 
#1
09 Mar 2012 09:17
 
 
Now it seems that NPC ships grappling ability is way too powerful. Been
testing these combats for pretty many times and even my class6 ship with
pretty good defenders get kicked ass by random NPC ship which have grappling
ability.

Worst case was two days ago when class6 NPC ship grappled me for 12 minutes
which time I could only try to sail to different directions to break that
grapple. When finally after 12 minutes managed to break the grapple that NPC
ship instantly grappled me again and I was again grappled for 5 minutes or so
before got myself loose. In that time NPC ship was boarding my ship and my
ship crew went really bad shape. I was pretty lucky that they didn.t kill any
of my crew members but it was a close call. If I had my class3 ship on and got
this same situation my whole crew members would be probably killed already.

At this fight NPC ship also had this capture ability to get my crew members to
brig. Tarken told that this wasn.t something which kind ability these NPC
ships should have. For this case I lost 4 crew members where I have already
invested a lot of time to get them trained. For compensate Tarken gaved me 3
ship points.

I understand that ship combats should have somekind of risks, but this NPC
grapple/boarding feature is WAY too powerful. If I grapple someone and start
boarding the ship I can only do that for a short period time because every
time when I board also my boarders are taking damage. In few minutes all my
boarders are already bad shape and if I would continue boarding they would be
dead. But NPC ships can do boarding all the time and seems that they boarders
don.t take any damage. In this situation if you are unlucky to unable to break
grapple it.s possible that NPC ship can kill all the crew members on player
ship. Should it really be at this way?

I recommend that tune a bit the grappling ability on NPC ships that it could
be even a little bit easier to break the grapple. Secondly make it so that NPC
ships can.t instantly try to grapple again. We players have timer to try to
grapple again so why don.t have NPC ships have this kind of timer at all? And
finally. NPC ships boarders should take some kind of damage as our boarders
are taking also. It shouldn.t be possible that after 15 minutes NPC ship still
can board to our ship like nothing and our defenders and other members are
just watching and dying.

 
Rating:
10
Votes:
10
 
 
Darkki
2y, 157d, 2h, 8m, 25s old
Level:
100
 
 
#2
09 Mar 2012 10:01
 
 
Well said, Darkki. I don't mind the risks involved in maritime warfare and I
understand the tuning is in process concerning new defenders/boarders. I had a
similar experience fighting some 5gemmer pirate ship.

What really scared me was watching my precious crew get hurt and bleeding as
they should, when their stupid captain orders them to challenge bloodthirsty
pirates. However, I'm trying to raise a point with rare and precious crew
members like trainers or lifetime specialists. I have to confess I don't yet
know if there's a lower possibility or some safeguard protecting these more
valuable crew members. I think there should be.

Perhaps trainers and lifetime specialists could be so cunning and wise, they'd
send the lower ranks first into battle. Maybe they're enjoying the perks and
their position among crew they're just hanging in the lounge safe and sound.
Main idea being, I don't mind seeing my crew get hurt or even dead, but the
first time I lose a trainer or a lvl10 specialist (even if it's my own fault)
I'll be very disappointed and unhappy. Perhaps this scenario could avoided or
the risk of such lowered.

Same goes for cannons, again entirely my fault for being a stupid jackass and
not learning the tricks well enough to use cannons safely but I think the
risks don't meet the reward now. I've been told numerous times they're safe to
use, however every few times I've used those I've had my crew injured and
cannons lost. Tarken said he was checking the cannons and that's excellent.

I'm trying to say, if I put weeks and months into train my creme de la creme
of my crew, maybe they've smarter than me by now and are somehow able to avoid
getting killed during the battle at least if there's a younger member to
sacrifice.

Kapu

 
Rating:
2
Votes:
2
 
 
Kapu
2y, 279d, 21h, 4m, 10s old
Level:
100
 
 
#3
09 Mar 2012 11:10
 
 
Ps. Forgot to mention I do have elixir cabinets and potions for healing and
reviving crew members and was ready to use them if necessary. And the out of
combat crew healing worked miracles now, as before they had to wander deckside
to heal.

Kapu

 
 
 
Kapu
2y, 279d, 22h, 20m, 38s old
Level:
100
 
 
#4
09 Mar 2012 19:09
 
 
Thank you Darkki and Kapu for your input, I will take these sorts of things
into consideration.

With regards to NPC ships capturing your crew, that was probably the king of
improbabilities (go play the lottery) and I've made it impossible for the
moment for NPCs to catch player crews until I make a decision otherwise.

On the matter of grappling...yes...it sucks to get grappled, this is a
disadvantage of ramming combat. If you don't want to get grappled, don't get
so close to the enemy ship. You still have cannons, assault magi, trebuchets,
harpoons, and even some ship skills/spells at your disposal. I have been
informed of at least one error that was presented in the grapple check by
another wizard, so I'll double check that the formulas are still valid. It is
not, however, impossible to break the grapples, though it may be difficult in
some circumstances. I will note however, that it is intended that class 6
ships (warships) are EXTREMELY difficult, at least with a soloing aspect. If
you find yourself frequently overwhelmed, perhaps you shouldn't be doing it on
your own.

On grappling and boarding in general, it is still in a beta-phase, nearing
release candidacy. I have been changing the grappling and boarding code every
several days based on input from my mortal testers and data gathered by npc
ships. One of the risks with boarding is that you can (and will) suffer damage
to crew and I want to make sure it is balanced before subjecting everyone to
it completely. I will at least do some tweaking to NPC ships so that only the
more difficult versions have the capability, and a way for you to
differentiate as such.

On NPC combat, I have spent a majority of this entire week (my college Spring
Break) coding an entirely new routine for NPC ships to conduct combat. NPC
ships will given a more random assortment of powers, capabilities, rewards,
and attack methods. It's only some 60%ish done, but I'm _hoping_ its ready
before my vacation is over on Sunday (cross your fingers). I have some other
big project that I'll be releasing today that has gotten in the way a bit (not
ship-related).

On ships in general:
To all you minmaxers out there, the ones who want it all...I hate you. I hate
you passionately and it will see to it that it will never work. I'm tired of
the whines about x not being fast enough, y not doing z, etc. If you want the
biggest, fastest, highest-flying ship, handi-capable crew who are awesome at
everything, FORGET IT. You need to choose. The bigger ships are slower,
because they're for combat...not racing. If you want a ship that goes from
continent-to-continent very fast, buy a class three, throw some def magi on
it, and shield up. If you are a merchant or a cash-runner who wants to store
and haul all their shit in the cargo, buy a class 4 frigate - that's what
they're designed for. If you want something that will get your party anywhere
and everywhere in a reasonable amount of time, invest in a class 5 - they're
not too slow. If you are interested in combat and sinking big ships and
getting into epic naval warfare, buy a class 6 - they're good for that. If you
don't want to lose a crewmember, leave it in the dock and take the ferry you
cheap fucking pussy. If I need to tweak crew costs a bit, then fine.
</endrant>

-- Lord Tarken Aurelius, the Sage

 
Rating:
4
Votes:
8
 
 
Tarken
W i z a r d
2y, 273d, 19h, 39m, 59s old
Level:
131 [Wizard]
 
 
#5
09 Mar 2012 23:41
 
 
you hate minmaxers? so people who actually put hell of a lot effort to trying
to be the very best you passionately hate? thats a very nice attitude for a
wizard, by your thinking, lazy and or stupid people should be given the same
power as those who actually try to make a difference? good job, you just
dinged on the top spot of my passionately despised people.

 
Rating:
-6
Votes:
19
 
 
Freld
C o d e s l a v e
3y, 189d, 4h, 9m, 10s old
Level:
36 [Wizard]
 
 
#6
09 Mar 2012 23:40
 
 
Freld wrote:
you hate minmaxers? so people who actually put hell of a lot effort to trying
to be the very best you passionately hate? thats a very nice attitude for a
wizard, by your thinking, lazy and or stupid people should be given the same
power as those who actually try to make a difference? good job, you just
dinged on the top spot of my passionately despised people.
Freld. Please read Tarken's post again. He's not saying he hates people who
invest time in being the best. He's saying he hates people who want
everything, and even goes to lengths in explaining the difference between
different classes of ships.

Here's the rautalanka version for you: a player asking for a race and guild
combination that is the best at tanking, healing, protting and damage dealing.
Or as Tarken put it: people need to choose.

CM

 
Rating:
13
Votes:
13
 
 
Crawe
N e w b i e  H e l p e r
3y, 110d, 10h, 57m, 7s old
Level:
100
 
 
#7
10 Mar 2012 04:00
 
 
If a wizard says "I ran clones and magic eater at the same time because it was
hilarious" I'm not going to be even the slightest bit upset. If a wizard says
"I ran clones and magic eater at the same time because fuck you" I might stop
logging in for a few days.


If you imply in an official capacity that your tuning decisions are motiviated
by personal reasons, I have trouble trusting you. See, I agree that ship
classes should be specialized. But what happens next time you make a tune I
really don't agree with? After calling every captain who doesn't want to lose
crew a "fucking pussy" I'm going to assume you hold me in contempt for wanting
to dispute your reasoning. And I really hate saying that, because I know
you've done a ton of work on your own time on all our behalf.


If some player(s) have been flat out insulting you, then nuts to them, I'm
fine with you asserting your authority and sticking them on a canoe for a
week. Outside of that, code for the players you like, not the ones you hate.
And at least try to throw a bone to those who you just disagree with slightly.

 
Rating:
8
Votes:
10
 
 
Presence
1y, 33d, 16h, 34m, 56s old
Level:
45