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BatMUD Forums > Ideas-wanted > spell idea

 
 
#1
17 Mar 2005 15:09
 
 
After long discussion on fin-channel about eqs, tunes and everything
I got this idea about new merchant spell 'Enchant armour'. With this
spell merchant can boost armour by using some other armour as
reagent. Bonus(es) gained by spell would be same for each consumed
eq, but effects would vary for each merchant(player). Duration of
this spell could be few days.

If this sounded confusing Ill give you an example :)

I give tarnished golden helm to merchant and he casts enchant
armour to my precious boots of speed. Effect which comes happens
to be +2int +2str and then merchant knows that everytime he
uses tarnished golden helm as reagent he can boost eq with those
bonuses.

With spell like this lots of eq would get removed from game and
there would be use for eqs noone otherwise wouldnt use. Result
would be that players would keep midbie eqs (or even highbie)
for boosting their own eqs for limited time.

Of course there could be tiny change that enchanted eq breaks
or lots of other different things that I didnt think of, but
think about this. This could spice game up nicely.

 
Rating:
13
Votes:
27
 
 
Capula
1y, 310d, 8h, 47m, 52s old
Level:
100