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BatMUD Forums > Ideas-wanted > Re: raceleaders again

 
 
#1
08 Jun 2005 12:21
 
 
Raceleaders could get some extra skill/spell without
training. It should be easy to keep in balance, but
even little bonus would give bat more race diversity.

 
Rating:
-3
Votes:
19
 
 
Capula
1y, 344d, 10h, 5m, 54s old
Level:
100
 
 
#2
08 Jun 2005 12:34
 
 
Capula wrote:
Raceleaders could get some extra skill/spell without
training. It should be easy to keep in balance, but
even little bonus would give bat more race diversity.
And if you are going to install anything like this,
check the most unpopular races first and give them
better skill/spell compared to popular races.

 
Rating:
5
Votes:
13
 
 
Capula
1y, 344d, 10h, 5m, 54s old
Level:
100
 
 
#3
08 Jun 2005 23:27
 
 
Capula wrote:
Capula wrote:
Raceleaders could get some extra skill/spell without
training. It should be easy to keep in balance, but
even little bonus would give bat more race diversity.
And if you are going to install anything like this,
check the most unpopular races first and give them
better skill/spell compared to popular races.

Ok this isn't exactly scientific BUT:

who leader short
{100} Broetchen { 85} Buddha {100} Daerid {100} Demicore
{100} Era {100} Kawasa {100} Pehtoori {100} Qurp
{100} Rankku { 83} Rocker {100} Sprite {100} Zipob

Ok, so these guys are going to benefit from a few free percentage points in a
skill or spell exactly how?

And even more so, why do they need more bonus's? Leaders are already usually
best of the best in terms of exp. Now if leadership was based on other
criteria... well maybe some additional bonus might be in order but I'd suspect
the highbies would still lead even if it wasn't an exp based criteria because
usually they have a lot of exp for a reason (dedication)

 
Rating:
10
Votes:
12
 
 
Duke
A r c h w i z a r d
1y, 105d, 12h, 26m, 31s old
Level:
420 [Wizard]
 
 
#4
08 Jun 2005 23:27
 
 
Quote:
Raceleaders could get some extra skill/spell without
Quote:
training.
Ok this isn\'t exactly scientific BUT:

who leader short
{100} Broetchen { 85} Buddha {100} Daerid {100} Demicore
{100} Era {100} Kawasa {100} Pehtoori {100} Qurp
{100} Rankku { 83} Rocker {100} Sprite {100} Zipob

Ok, so these guys are going to benefit from a few free percentage points in a
skill or spell exactly how?
It\'s easy to agree that raceleader usually already have those extra
skills/spells compared to most of the other players, so they wouldn\'t need
anything on top of that. But, they are _Leaders_ of their race, so maybe
\'Leadership\' could be trainable to them in race quild? Maybe as arcane skill
so racemax wouldn\'t count?

..or then again, maybe they don\'t need anything on top of their already wide
amount of skills. This just came in my mind now, you deside.

-SamiL

 
Rating:
3
Votes:
6
 
 
Samil
55d, 1h, 27m, 34s old
Level:
55
 
 
#5
09 Jun 2005 02:42
 
 
Duke wrote:
Capula wrote:
Capula wrote:
Raceleaders could get some extra skill/spell without
training. It should be easy to keep in balance, but
even little bonus would give bat more race diversity.
And if you are going to install anything like this,
check the most unpopular races first and give them
better skill/spell compared to popular races.

Ok this isn't exactly scientific BUT:

who leader short
{100} Broetchen { 85} Buddha {100} Daerid {100} Demicore
{100} Era {100} Kawasa {100} Pehtoori {100} Qurp
{100} Rankku { 83} Rocker {100} Sprite {100} Zipob

Ok, so these guys are going to benefit from a few free percentage points in a
skill or spell exactly how?

And even more so, why do they need more bonus's? Leaders are already usually
best of the best in terms of exp. Now if leadership was based on other
criteria... well maybe some additional bonus might be in order but I'd suspect
the highbies would still lead even if it wasn't an exp based criteria because
usually they have a lot of exp for a reason (dedication)
'And even more so, why do they need more bonus's?
Leaders are already usually best of the best in
terms of exp.'

Oh yes, in terms of exp even the guild leaders
are the best in expwise and get good benefits
for that.

Wheres your imagination man? Not every spell/skill
have to be something crucial as spells/skills in
raceguilds aren't.

I didn't want to tell you what spells/skills to
add for raceleaders myself, but I will, if you
allow me to do so.

You obviously missed the whole point of my post,
which was more variety among players for races.

Little development/spice on top of this creamy
cake wouldn't hurt this game balancewise as
basic race spefic spells/skills didn't.

 
Rating:
-2
Votes:
4
 
 
Capula
1y, 344d, 11h, 28m, 34s old
Level:
100
 
 
#6
09 Jun 2005 11:32
 
 
I'm not exactly for or against this, I'm just wondering how extra bonuses to
race leadership would create more diversity. If there is someone with say 900m
totals as leader of, say, merfolk, then added race leadership bonus wont make
anyone under 900m reinc to merfolk that wouldn't be merfolk already. All it
will do if anything is give some of the 'lesser' races a bigger raceleader who
otherwise would not have bothered, and people not big enough to take
leadership still wont bother to reinc to that race. Now by all means, give
race leaders some added flavour to their diet, but don't try to pretend it's
for anything as grand as 'diversity', because that will only be achieved by
giving the playerbase as a whole, not only the best few, a reason to reinc to
less popular races.
Flame as Nescersary.

 
Rating:
12
Votes:
16
 
 
Lavitz
105d, 4h, 44m, 58s old
Level:
45
 
 
#7
09 Jun 2005 11:41
 
 
Lavitz wrote:
I'm not exactly for or against this, I'm just wondering how extra bonuses to
race leadership would create more diversity. If there is someone with say 900m
totals as leader of, say, merfolk, then added race leadership bonus wont make
anyone under 900m reinc to merfolk that wouldn't be merfolk already. All it
will do if anything is give some of the 'lesser' races a bigger raceleader who
otherwise would not have bothered, and people not big enough to take
leadership still wont bother to reinc to that race. Now by all means, give
race leaders some added flavour to their diet, but don't try to pretend it's
for anything as grand as 'diversity', because that will only be achieved by
giving the playerbase as a whole, not only the best few, a reason to reinc to
less popular races.
Flame as Nescersary.
Just realised after I sent that I may have gotten the wrong end of the stick.
If by diversity you mean create more difference between each race, then having
different leadership bonuses for each race would help do that, still, it
wouldn't diversify the races any moreso to anyone but the leaders, so I still
maintain that any changes (IF there really needs to be changes) should be done
to the race as a whole if it's in the name of diversity. If it's just suffeli
for highbies, then that's fine :)
I'm just being a pedantic prick.
Flame away

 
Rating:
-2
Votes:
4
 
 
Lavitz
105d, 4h, 44m, 58s old
Level:
45
 
 
#8
09 Jun 2005 14:39
 
 
Quote:
You obviously missed the whole point of my post,
which was more variety among players for races.

Little development/spice on top of this creamy
cake wouldn't hurt this game balancewise as
basic race spefic spells/skills didn't.

You missed the point of my post perhaps. How can giving a bonus to a handfull
of players add more variety among races? I guess it does add variety but it
is a variety that is of such a narrow scope that it wouldn't be noticeable to
practically anyone. Sure it wouldn't hurt the game balance for the most part
but it wouldn't really make the game any better by any measurable amount.



 
Rating:
1
Votes:
7
 
 
Duke
A r c h w i z a r d
1y, 105d, 12h, 42m, 51s old
Level:
420 [Wizard]