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BatMUD Forums > Ideas-wanted > Re: unkeep

 
 
#1
24 May 2006 17:02
 
 
Wouldn't it be logical to have an "unkeep" command (in the same way as we have
eg. "uncommand" and "unalias")? In the current system "keeping a kept item
means unkeeping it", which isn't very logical or intuitive. Also, it makes it
impossible to unkeep a whole set of items. An explicit unkeep command would
make it possible to eg. write "unkeep noeq" which would make chesting your
non-worn eq a bit easier.

And by the way, I see no reason why the keep list couldn't save over reboot.
Couldn't this be changed?

 
Rating:
-4
Votes:
17
 
 
Warp
31d, 15h, 5m, 48s old
Level:
50
 
 
#2
25 May 2006 03:43
 
 
In case it matters, the reason keep list does not save over reboot is due to a
complication in the code that makes it. It could be made to save, but this
would honestly cause more problems than it solves. I have seen plenty of
players make themselves a command "keeplist1" -> "keep eckma ring 1, eckma
ring 2, tmaker, vorpal, bazooka with laser sight, UIT-34 turbo battlesuit,
toilet candy" Since commands _do_ save, this tends to work out fine.

Shinarae Lluminus

 
Rating:
2
Votes:
7
 
 
Shinarae
A r c h w i z a r d
1y, 243d, 16h, 29m, 2s old
Level:
200 [Wizard]