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BatMUD Forums > Ideas-wanted > Re: civilized areas

 
 
#1
07 May 2009 21:28
 
 

Give civmage weak area spells to 75% at max level


Would give them a little variety... but wouldn't be too powerful.




 
Rating:
6
Votes:
14
 
 
Chaste
276d, 17h, 1m, 48s old
Level:
90
 
 
#2
19 May 2009 15:08
 
 
Chaste wrote:
Give civmage weak area spells to 75% at max level


Would give them a little variety... but wouldn't be too powerful.


65% would be enough, 75% is just too powerfull


 
 
 
Taianhehku
4d, 10h, 44m, 43s old
Level:
21
 
 
#3
19 May 2009 20:15
 
 
Quote:
Chaste wrote:
Give civmage weak area spells to 75% at max level
65% would be enough, 75% is just too powerfull

Well, I retract my previous post. Civmages already get lower tier area spells,
so higher tier at low % would probably be redudant.

It would be nice to see CivMages possess skills people would reasonably expect
them to have, and that give them a little variety and usefulness, though.
There are very few civmages atm.

Some sort of basic prot like Force Absorption would be nice, or possibly
something different like Reflector Shield.

Also how about a field spell like Rain? It would seem to make sense that a
civilized mage would be able to aid farmers with watering their fields, etc.

Could limit the spells to 60% at top level, (say 3% per level, after level 5,
or somesuch), to make them useful, but prevent them from being too powerful.;;



 
 
 
Chaste
279d, 19h, 17m, 54s old
Level:
90
 
 
#4
21 May 2009 00:45
 
 
Chaste wrote:
Quote:
Chaste wrote:
Give civmage weak area spells to 75% at max level
65% would be enough, 75% is just too powerfull

Well, I retract my previous post. Civmages already get lower tier area spells,
so higher tier at low % would probably be redudant.

It would be nice to see CivMages possess skills people would reasonably expect
them to have, and that give them a little variety and usefulness, though.
There are very few civmages atm.

Some sort of basic prot like Force Absorption would be nice, or possibly
something different like Reflector Shield.

Also how about a field spell like Rain? It would seem to make sense that a
civilized mage would be able to aid farmers with watering their fields, etc.

Could limit the spells to 60% at top level, (say 3% per level, after level 5,
or somesuch), to make them useful, but prevent them from being too powerful.;;

its not going to happend, quit dreaming. Official word from a arch that
intends to kill both civ mages and civ fighters.

In theory, theory and practice are the same, but in practice, theyre not.

 
Rating:
-10
Votes:
10
 
 
Gorge
1y, 349d, 13h, 16m, 55s old
Level:
91