Could the dark blue map-text coloring for water squares be removed or changed
to something more easily readable from a black background. Dark blue on black
is difficult on the eyes to say the least.
Also, it appears even 'covering your toes' water in jungles outworld squares
triggers this to cause all those squares to be entirely dark blue.
Makes hunting plants and minerals in those squares really unfriendly to
the health of my eyes.
Could the dark blue map-text coloring for water squares be removed or changed
to something more easily readable from a black background. Dark blue on black
is difficult on the eyes to say the least.
Also, it appears even 'covering your toes' water in jungles outworld squares
triggers this to cause all those squares to be entirely dark blue.
Makes hunting plants and minerals in those squares really unfriendly to
the health of my eyes.
Cheers.
99.999% of clients (including plain telnet) allow you to adjust the displayed
colours.
As for jungles being blue, that should not happen, ever. (Amount of water in a
room has zero effect on the colour of the map tile.)
Could the dark blue map-text coloring for water squares be removed or changed
to something more easily readable from a black background. Dark blue on black
is difficult on the eyes to say the least.
Also, it appears even 'covering your toes' water in jungles outworld squares
triggers this to cause all those squares to be entirely dark blue.
Makes hunting plants and minerals in those squares really unfriendly to
the health of my eyes.
Cheers.
I assume you are playing with Batclient and using Era's lite triggers. If so
the whole blue longdesc in rooms with water is caused by trigger named
"litewaterhere". Delete it and you will be fine. For some reason the client
interprets the outworld longdescs as a one long line of text so the lite
trigger lites it all.
Also I recommend this trigger to be removed from the script coming with the
client as most people using it seem to have the problem and it's not easy to
backtrack to the trigger.