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BatMUD Forums > Ideas-wanted > ship combat

 
 
#1
30 Aug 2011 20:48
 
 
old ship system: sail to a boat which is stationary. ram the hell out of it.
board. kill. plunder.

new ship system: chase after a boat which sails as fast, if not faster than
your ship. cruise after it, hoping to land close enough to it to ship scan to
get its name. then quickly upon getting its name, pursue (insert ship name
here). ram the hell out of it. board. kill. plunder.

but what i dont get is how some 1gem boat, i dunno what the different ship
classes are, so orgive me as i give them funny names. anyways a 2 gem speed
frigate can typically out run my ship. now my ship isnt the fastest ship out
there (it is captained by a swede) but it sure as hell shouldnt be cruising
after a ship and seeing 5.5, 5.6, 5.8, 6.0, 6.6. amiright? thats pretty
awesome that i cant actually catch up to a ship unless the ship im chasing has
a captain that decides, well, we sailed west far enough, lets sail some north
now. so essentially this whole new system an be beat by triggering each cruise
to compass. trigger the compass report to cruising in that direction. then
when you get close enough, you need to ship scan, grab the ship name and
pursue the ship (all in one command) otherwise if you do not do it all in one
combat, the next hb, the ship has already cruised away and you get to chase
after it for 5 mins again.

and im not hating on the fact this lovely coder made a new system, but wtf,
your system cannot be beat unless you make a bot. chasing after the ship (a 2g
no less) manually was the most frustrating 30 mins on the mud since gore put
that shade file on me when everytime i hit enter it did 10 damage to me and
ruffneck pkilled me.

 
Rating:
5
Votes:
7
 
 
Conquer
5y, 53d, 4h, 59m, 59s old
Level:
103