Would it be bad idea to tune esiris quests in a way so that they would allow
travel between continents you have quest for, with diminishing cooldown as you
get more quests done?
For example, if one has roth and deso quests done, i would then be possible to
travel between those conts for a cost or a shorter than usual cooldown, maybe
minute or two less cooldown per quest, and add an increased money cost if not
all quests are completed to keep some balance.
Might be good idea to make this game enjoyable, like removing continents
makeing it one big world, let summon works, portals working with eq.... but
one the other hand if there are more players that means more mortals and more
whining and more work. So maybe keeping the mortals at low amount was the real
reason for implementing continents