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BatMUD Forums > Ideas-wanted > Re: Variable EXP Rates

 
 
#1
27 Jul 2013 01:16
 
 
Each race has a set exp rate - nothing wrong with this. However...
EAch race could have a variable exp rate based on background and guild
selection. For example, a Drow playing a nomad tank would be slightly higher
than normal...or, a barso as a magical blaster as another example.
Seems exp rate is used to handicap races and keep things balanced...would be
an interesting addition.
d
-s


 
Rating:
4
Votes:
10
 
 
Lenzi
58d, 6h, 37m, 43s old
Level:
63
 
 
#2
27 Jul 2013 01:24
 
 
Lenzi wrote:
Each race has a set exp rate - nothing wrong with this. However...
EAch race could have a variable exp rate based on background and guild
selection. For example, a Drow playing a nomad tank would be slightly higher
than normal...or, a barso as a magical blaster as another example.
Seems exp rate is used to handicap races and keep things balanced...would be
an interesting addition.
d
-s
I've requested this change for a long time. The response I got was that it
would be too hard to implement. I don't know if that's still true, but I still
think its a kickass idea and a great way to achieve more racial diversity
here.

 
Rating:
1
Votes:
1
 
 
Blayke
N e w b i e  H e l p e r
3y, 192d, 21h, 12m, 55s old
Level:
105