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BatMUD Forums > Ideas-wanted > Re: Tiger missions

 
 
#1
25 May 2014 18:31
 
 
Tigers get money if they kill the target; target loses 200k xp.

Target kills tiger? Tigers still pester target, until target gives up.

I don't see why targets shouldn't receive _something_ for resisting, because
currently there is _no_ reason _whatsoever_ to resist.. Yesterday I wasted AOA
reagent or two on myself, and today I was just like 'whatever, might as well
die to get this over and done with', and let the tiger applicant kill me (I
spent 16 rounds in battle without shooting him, shooting cashmob instead twice
and not using any toys..)

I'm not sure _what_ targets should get, perhaps some limited time buff?(That
particular idea thanks to Undyingrage) Something else?

 
Rating:
9
Votes:
15
 
 
Daerid
2y, 283d, 10h, 13m, 15s old
Level:
100
 
 
#2
25 May 2014 18:33
 
 
Daerid wrote:
Tigers get money if they kill the target; target loses 200k xp.

Target kills tiger? Tigers still pester target, until target gives up.

I don't see why targets shouldn't receive _something_ for resisting, because
currently there is _no_ reason _whatsoever_ to resist.. Yesterday I wasted AOA
reagent or two on myself, and today I was just like 'whatever, might as well
die to get this over and done with', and let the tiger applicant kill me (I
spent 16 rounds in battle without shooting him, shooting cashmob instead twice
and not using any toys..)

I'm not sure _what_ targets should get, perhaps some limited time buff?(That
particular idea thanks to Undyingrage) Something else?
About 3 years ago, Imperator and I talked to a wiz that was going to revap the
guild. Among the many ideas we offered. I suggested that tiger missions be
handled like rl assassinations. But instead of Players, the target are mobs!
You go to the guild, there is a bookkeeper. Every 3-6 hours you can attempt a
mission. You are given a target of random power/level, which also affects the
reward(rep/coin). You have 3-6 hours to kill the mob. It will NOT not be a
once per boot mob. Complete the mission and get rep. Return to the bookkeeper
for coins.

This way, players aren't annoyed with tigers leaping in and poking them in the
chest and random tigers aren't threatened to be boxed. The Batmud community
is at peace once again!

 
Rating:
8
Votes:
12
 
 
Nikana
2y, 158d, 14h, 43m, 39s old
Level:
102
 
 
#3
25 May 2014 18:33
 
 
I think assasinating mobs is the way to go. If pkilling was more
accepted (and there are reasons which benefit the game as a whole
to why it is not) Then you could build a strong case for these
tiger missions as they are now. But the MUD has definitely taken
a more 'flower' feel to it and the current system simply does not
vibe with the non-player killing theme we have.

Maybe the system could be kept the same but tweaked so that
if you kill the attacking tiger you get a bonus, and if you don't
the tiger gets his bonus and you keep all of your exp, free death,
no downsides.

 
Rating:
9
Votes:
9
 
 
Blax
1y, 136d, 17h, 57m, 16s old
Level:
70