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BatMUD Forums > Ideas-wanted > Re: Discovery

 
 
#1
10 Feb 2016 04:58
 
 
This is a new skill..

I thought of this as a final level addition to Explorers potentially.. It's a
skill that increases slowly over time and randomly while running around in
outworld, you'll discover a randomly generated old ruin, abandoned temple,
haunted castle.. .you get the idea.

As your level increases, you discover a wider range of randomly generated
areas with a potentially increasing difficulty level.

These areas could also hinge upon a certain guild.. You need the orcish
lore of a folklorist to access the orc clan burial ground or A ghost
liberator to banish the protective spirits of a cursed castle.
you get the idea.

Difficulty levels could be similar to that of ships..

IF you linked it to explorers tho.. it would necessitate someone spending
5 levels to get it.

 
Rating:
3
Votes:
5
 
 
Roak
248d, 4h, 19m, 11s old
Level:
86
 
 
#2
10 Feb 2016 22:00
 
 
Lots of dead time at work..

Areas would be randomly generated ( 10-20 rooms? )
with certain types.. (castle, Maze, temple, wizards tower, buried city)

could be similar to the old mines at bottom of mine craft mines but
with maybe a little more consistent structure.


Gives people more things to do.

not sure about making it guild dependetn unlock but that motivates
players to bring in others.

 
Rating:
1
Votes:
1
 
 
Roak
248d, 8h, 24m, 6s old
Level:
86