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BatMUD Forums > Ideas-wanted > Re: Persistent areas

 
 
#1
12 Apr 2017 22:10
 
 
As soon as Shins new area was coded, merchs were looking at the bunker and
seemed interested in the idea of persistent content. Something which would
require a group effort to reach a certain point (bunker lvl 1 built in
1 boot). I had the feeling that the area was purely task related and
reset on boot but...

the thought that it was possible to unlock something was enough to motivate
me, Blai and Arnoldi to finish developing the area yesterday. Nothing
happened upon completion and as i suspected, it returned to its original
state on boot.

which got me to thinking of a tower.. or.. mining pit. An area where a certain
amount of effort, resources is required from merchs types to develop. Once
the floor is established, the area could need to be imbued with.. magic. Then
cleared of the mobs that are drawn to the magic. Rinse and repeat. But each
level would build upon the previous and would became a permanent fixture with
incresingly difficult mobs ? Tower to heaven or Well of souls.

an idea.

 
Rating:
2
Votes:
2
 
 
Roak
353d, 20h, 5m, 33s old
Level:
99
 
 
#2
14 Apr 2017 22:41
 
 
Re: "perma bunker" expandable persistent area:

The concept has merit and I'd like to be reminded of it after I get the second
continent 100% complete, which requires 2 mini-areas and some weekend bosses.
I'm trying to get it done by May.

Yes, the bunker is a daily Feldspar tasks and as such requires a reset, but
good job on finishing!

Shinarae "Tower of Souls" Lluminus

 
Rating:
1
Votes:
1
 
 
Shinarae
A r c h w i z a r d
3y, 304d, 11h, 33m, 9s old
Level:
200 [Wizard]