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BatMUD Forums > Ideas-wanted > Re: rusting

 
 
#1
22 May 2003 18:29
 
 
Although the chemical reactions are in essence identical, the burning is a
much fast reaction... but a burn is thought of as temporary, something that
heals... if tinmen were to rust, i would have to make that rusting permanent,
aka: perm max hp loss... if you want realism that is, rust doesn't "unrust"...
with the perm max hp loss, you could make the rusting be slow, maybe just 1pt
per water square... sounds good change to me...

 
 
 
Elwood
S a g e
1y, 99d, 17h, 20m, 20s old
Level:
155 [Wizard]
 
 
#2
22 May 2003 18:29
 
 
Elwood wrote:
Although the chemical reactions are in essence identical, the burning is a
much fast reaction... but a burn is thought of as temporary, something that
heals... if tinmen were to rust, i would have to make that rusting permanent,
aka: perm max hp loss... if you want realism that is, rust doesn't "unrust"...
with the perm max hp loss, you could make the rusting be slow, maybe just 1pt
per water square... sounds good change to me...
Well you could have tinmen repaired by merchants instead of plastic surgery :)

I think all the original poster wanted was a a different emote when in water
tho :)


 
 
 
Spid
1y, 65d, 20h, 36m, 22s old
Level:
100