I installed a slight modification to combat.
Each type of weapon has a combat speed. The speed
determines how often you can attack with that
weapon. Smaller weapons attack more often (for less
damage), and big weapons attack less often (for
more damage).
Some weapons will not get an attack every round anymore
and sometimes some weapons will hit twice in one
round (battle cadence stacks on top of this).
The weapons damage dice were altered so that
they should more or less do the same damage
over an average of hits but I hope this
change can provide the basis for some "strategy" and
also for some future changes built on top of this.
As of right now, identify does not say anything
about the weapon speed. This will be corrected in a
future update.