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BatMUD Forums > Race > Re: tuning is fun

 
 
#1
08 Oct 2004 11:02
 
 
Ive planned hybrid reinc and checked the best available
races. Looks like that someone has done too good job
with tuning of wolfman. Atleast to me 0 players tells
that race needs fixing. Noone wants to play race, why?

Think about that.

 
 
 
Capula
1y, 255d, 20h, 27m, 59s old
Level:
100
 
 
#2
08 Oct 2004 11:11
 
 
Capula wrote:
Ive planned hybrid reinc and checked the best available
races. Looks like that someone has done too good job
with tuning of wolfman. Atleast to me 0 players tells
that race needs fixing. Noone wants to play race, why?

Think about that.
Hups, forgot this from my earlier post.

ent 13
wolfman 0
tinmen 9
human 15
catfolk 29
gnoll 1

 
 
 
Capula
1y, 255d, 20h, 27m, 59s old
Level:
100
 
 
#3
08 Oct 2004 11:18
 
 
And heres comparison of most popular race and leas popular.
Again i see someting wrong in this pic.

catfolk
str 77
dex 96
con 68
int 62
wis 65
siz 57
skillmax 92
spellmax 86
exprate 98

wolfman
str 76
dex 72
con 89
int 60
wis 60
skillmax 85
spellmax 85
exprate 85

 
Rating:
1
Votes:
3
 
 
Capula
1y, 255d, 20h, 27m, 59s old
Level:
100
 
 
#4
08 Oct 2004 11:20
 
 
Oh forgot wolmans size from last post. Its 65.

 
Rating:
1
Votes:
2
 
 
Capula
1y, 255d, 20h, 27m, 59s old
Level:
100
 
 
#5
08 Oct 2004 16:33
 
 
Capula wrote:
Oh forgot wolmans size from last post. Its 65.
Actually, your numbers are not accurate, but your assessment is. Unless
wolfman has some special ability that is quite nice, I must agree that either
wolfman needs an uptune or catfolk needs a downtune. Also there are a couple
of more stats for races that you didnt list, but even in those unlisted stats
they are practically even or catfolk is clearly better.

 
 
 
Duke
A r c h w i z a r d
1y, 102d, 13h, 11m, 1s old
Level:
420 [Wizard]
 
 
#6
08 Oct 2004 16:42
 
 
Duke wrote:
Capula wrote:
Oh forgot wolmans size from last post. Its 65.
Actually, your numbers are not accurate, but your assessment is. Unless
wolfman has some special ability that is quite nice, I must agree that either
wolfman needs an uptune or catfolk needs a downtune. Also there are a couple
of more stats for races that you didnt list, but even in those unlisted stats
they are practically even or catfolk is clearly better.

Actually, let me clarify. I used the words "needs" an upgrade or downgrade.
That is not quite correct, I should of said an upgrade or downgrade would be
justified, but it doesn't need it. We have a ton of races, and some from time
to time might be clearly inferior or superior, and figuring that out is part
of the game.

 
 
 
Duke
A r c h w i z a r d
1y, 102d, 13h, 17m, 28s old
Level:
420 [Wizard]
 
 
#7
08 Oct 2004 16:44
 
 
might have something to do with thier weakness and the number of mobs that use
it...

 
 
 
Grief
38d, 9h, 29m, 15s old
Level:
42
 
 
#8
09 Oct 2004 06:51
 
 
Grief wrote:
might have something to do with thier weakness and the number of mobs that use
it...
Well wolfmen are vulnerable to fire and flee from fire... catfolks avoid
death. Not too hard to figure out who is superior :)

 
Rating:
1
Votes:
1
 
 
Grimpold
1y, 151d, 7h, 59m, 43s old
Level:
100
 
 
#9
08 Oct 2004 18:15
 
 
Duke wrote:
Capula wrote:
Oh forgot wolmans size from last post. Its 65.
Actually, your numbers are not accurate, but your assessment is. Unless
wolfman has some special ability that is quite nice, I must agree that either
wolfman needs an uptune or catfolk needs a downtune. Also there are a couple
of more stats for races that you didnt list, but even in those unlisted stats
they are practically even or catfolk is clearly better.
they have a special abilty allright - but it's only use is for player killing
but they also have one very annoying drawback, (the fear of fire).

oh they have avoid death too, but everybody knows that there is that secret
hidden code that makes it work only if you have less than 100k exp on.

 
Rating:
1
Votes:
1
 
 
Kimvais
3y, 116d, 0h, 4m, 6s old
Level:
35
 
 
#10
10 Oct 2004 11:25
 
 
Kimvais wrote:
Duke wrote:
Capula wrote:
Oh forgot wolmans size from last post. Its 65.
Actually, your numbers are not accurate, but your assessment is. Unless
wolfman has some special ability that is quite nice, I must agree that either
wolfman needs an uptune or catfolk needs a downtune. Also there are a couple
of more stats for races that you didnt list, but even in those unlisted stats
they are practically even or catfolk is clearly better.
they have a special abilty allright - but it's only use is for player killing
but they also have one very annoying drawback, (the fear of fire).

oh they have avoid death too, but everybody knows that there is that secret
hidden code that makes it work only if you have less than 100k exp on.
The reasons wolfmen fear fire is that their fur can incinerate...did I miss
something or don't catfolk also have fur?? ,)

 
Rating:
1
Votes:
2
 
 
Hannibal
157d, 14h, 47m, 42s old
Level:
55
 
 
#11
10 Oct 2004 11:25
 
 
Quote:
Kimvais wrote:
Duke wrote:
Capula wrote:
Oh forgot wolmans size from last post. Its 65.
Actually, your numbers are not accurate, but your assessment is. Unless
wolfman has some special ability that is quite nice, I must agree that either
wolfman needs an uptune or catfolk needs a downtune. Also there are a couple
of more stats for races that you didnt list, but even in those unlisted stats
they are practically even or catfolk is clearly better.
they have a special abilty allright - but it\'s only use is for player killing
but they also have one very annoying drawback, (the fear of fire).

oh they have avoid death too, but everybody knows that there is that secret
hidden code that makes it work only if you have less than 100k exp on.
The reasons wolfmen fear fire is that their fur can incinerate...did I miss
something or don\'t catfolk also have fur?? ,)
Yes you did. Catfolk\'s fur sucks the moisture from the surrounding air and can not therefore catch fire. :)

 
 
 
Barbone
136d, 19h, 37m, 35s old
Level:
42