Author: Vida
Date:Nov 2 1995
Hmm.. This book is about choices, and the lack of them for people under level
10. One has 2 choices when one is created, the choice of background (four
options) and the choice of race (perhaps 15 reasonable choices. (by reasonable
choices I mean those that make sense, like a civilized hobbit, not a civilized
giant)) then after that, for about 4 levels, one is expected to adventure
solo, and after that, up to about level 10, parties might take you. Then you
have more paties and more choice of evil or good. After level 15, one has many
more choices (though still restricted by your first choice of background).
Now, ones path in normal life has many more choices, and if someone really
stupid wants to become a scholar hard enough, they can. Or someone raised with
slavery can decide they are against slavery. And if the new scholar was a
quite talented basketball player, after working hard in collage and so on,
they are probably still someone with an aptitude for basketball. There are
many choices that are reversible, and there are many choices that are
permanant. But, as a generalization, there are more reversible choices about
ones disabilities than ones about ones abilities. (to explain, our basketball
player/scholar can reverse his decision to become a scholar anytime while he
is in school, and train to become an athlete) and choices that are permanant
or just natural quirks that are permanant, like the scholar's talent for
basketball, are abilities, not disabilities. To rephrase: (and regenralize)
all disabilities can be worked with and all things that can't be worked with
don't limit you. Now, to translate into batmud terms, things that are
permanant, such as your choice of background, should not limit you, and should
determine your aptitudes, while additional choices, (which don't exist right
now) can reverse your backgrounds disablities, such as a nomad learning to
read.. or so on.. just thinking