The mechanics of the barbs poisons was modified slightly. There are some other
aspects that are changed, but here are the highlights:
1) Credit for the damage done due to the poison should be added to the casting
player's party stats.
2) The effect on highly resistant monsters was diminished significantly.
3) The effect on non-resistant monsters is about the same as it was before.
Let me know if (1) is not working as intended, or if you notice that (2) or
(3) seem out of whack. I'll be watching and making slight modifications to
these spells over the next couple of weeks.