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Spell: Aura of wind

Casting time:
9 rounds
Cast type:
Protection
Spell Point Cost:
275
Affecting stats:
wis
Reagent:
Tiny leather bag (empty)
Spell Vocals: 'englobo globo mc'pop'

First developed in a failed attempt to allow land-based creatures to breathe underwater, the aura of wind is a personal atmosphere that surrounds the affected creature and moves with it. This layer of air provides resistance against depressurizing effects and also supplies oxygen in situations where it is hard to breathe. Suffocating, choking, and drowning are less damaging and can be avoided completely in some cases.

Aura of wind is available in the following guild:
Mage_asphyxiation